engine 0.4 rev2 (preflop part 1)
This commit is contained in:
@@ -78,11 +78,14 @@ public:
|
||||
void setActivePlayersCounter(const int& theValue) { activePlayersCounter = theValue; }
|
||||
int getActivePlayersCounter() const { return activePlayersCounter; }
|
||||
|
||||
void setBettingRoundsPlayed(const int& theValue) { bettingRoundsPlayed = theValue; }
|
||||
int getBettingRoundsPlayed() const { return bettingRoundsPlayed; }
|
||||
|
||||
void assignButtons();
|
||||
|
||||
void highlightRoundLabel();
|
||||
void switchRounds();
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -109,9 +112,12 @@ private:
|
||||
int actualRound; //0 = preflop, 1 = flop, 2 = turn, 3 = river
|
||||
int smallBlind;
|
||||
int startCash;
|
||||
int activePlayersCounter;
|
||||
int activePlayersCounter;
|
||||
|
||||
bool allInCondition;
|
||||
|
||||
// hier steht bis zu welcher bettingRound der human player gespielt hat: 0 - nur Preflop, 1 - bis Flop, ...
|
||||
int bettingRoundsPlayed;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user