Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
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-2
@@ -32,12 +32,12 @@ class HandInterface;
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class PlayerInterface;
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class BoardInterface;
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class EngineFactory;
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struct GameData;
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class Game {
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public:
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Game(GuiInterface *gui, const PlayerDataList &playerData, int sC, int sB, int hbrsB, int gameId);
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Game(GuiInterface *gui, const PlayerDataList &playerDataList, const GameData &gameData, int gameId);
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~Game();
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