Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
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@@ -81,6 +81,9 @@ ServerRecvStateInit::Process(ServerRecvThread &server)
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tmpPacket->GetData(playerData);
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server.GetCallback().SignalNetServerPlayerJoined(playerData.playerName);
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boost::shared_ptr<NetPacket> answer(new NetPacketJoinGameAck);
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NetPacketJoinGameAck::Data joinGameAckData;
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// TODO: set data.
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static_cast<NetPacketJoinGameAck *>(answer.get())->SetData(joinGameAckData);
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server.GetSender().Send(answer, recvSock);
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session->SetState(SessionData::Established);
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}
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