Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
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@@ -24,6 +24,9 @@
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#include <net/sendercallback.h>
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#include <net/receiverhelper.h>
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#include <net/socket_msg.h>
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#include <gamedata.h>
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using namespace std;
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class ServerSenderCallback : public SenderCallback
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{
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@@ -47,6 +50,7 @@ ServerRecvThread::ServerRecvThread(ServerCallback &cb)
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m_senderCallback.reset(new ServerSenderCallback(*this));
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m_sender.reset(new SenderThread(GetSenderCallback()));
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m_receiver.reset(new ReceiverHelper);
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m_gameData.reset(new GameData);
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}
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ServerRecvThread::~ServerRecvThread()
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@@ -55,6 +59,13 @@ ServerRecvThread::~ServerRecvThread()
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CleanupSessionMap();
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}
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void
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ServerRecvThread::Init(const string &pwd, const GameData &gameData)
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{
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m_password = pwd;
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*m_gameData = gameData;
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}
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void
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ServerRecvThread::SendToAllPlayers(boost::shared_ptr<NetPacket> packet)
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{
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@@ -297,6 +308,19 @@ ServerRecvThread::GetReceiver()
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return *m_receiver;
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}
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const GameData &
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ServerRecvThread::GetGameData()
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{
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assert(m_gameData.get());
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return *m_gameData;
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}
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bool
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ServerRecvThread::CheckPassword(const std::string &password)
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{
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return (password == m_password);
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}
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ServerSenderCallback &
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ServerRecvThread::GetSenderCallback()
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{
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