Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.

This commit is contained in:
lotodore
2007-04-26 23:07:08 +00:00
parent e202a83fbc
commit 29b6050ee1
16 changed files with 133 additions and 37 deletions
-5
View File
@@ -43,10 +43,6 @@ public:
{return m_serverPort;}
void SetServerPort(unsigned serverPort)
{m_serverPort = serverPort;}
const std::string &GetPassword() const
{return m_password;}
void SetPassword(const std::string &password)
{m_password = password;}
const sockaddr_storage *GetServerSockaddr() const
{return &m_serverSockaddr;}
sockaddr_storage *GetServerSockaddr()
@@ -59,7 +55,6 @@ private:
SOCKET m_sockfd;
int m_addrFamily;
unsigned m_serverPort;
std::string m_password;
sockaddr_storage m_serverSockaddr;
};