Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
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@@ -43,10 +43,6 @@ public:
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{return m_serverPort;}
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void SetServerPort(unsigned serverPort)
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{m_serverPort = serverPort;}
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const std::string &GetPassword() const
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{return m_password;}
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void SetPassword(const std::string &password)
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{m_password = password;}
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const sockaddr_storage *GetServerSockaddr() const
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{return &m_serverSockaddr;}
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sockaddr_storage *GetServerSockaddr()
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@@ -59,7 +55,6 @@ private:
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SOCKET m_sockfd;
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int m_addrFamily;
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unsigned m_serverPort;
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std::string m_password;
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sockaddr_storage m_serverSockaddr;
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};
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