Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.
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-2
@@ -19,8 +19,8 @@
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#include <playerdata.h>
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PlayerData::PlayerData()
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: m_type(PLAYER_TYPE_COMPUTER)
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PlayerData::PlayerData(unsigned uniqueId)
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: m_uniqueId(uniqueId), m_type(PLAYER_TYPE_COMPUTER)
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{
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}
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