Game configuration now placed in a struct. Prepared to send/receive game configuration over tcp.

This commit is contained in:
lotodore
2007-04-26 23:07:08 +00:00
parent e202a83fbc
commit 29b6050ee1
16 changed files with 133 additions and 37 deletions
+2 -2
View File
@@ -19,8 +19,8 @@
#include <playerdata.h>
PlayerData::PlayerData()
: m_type(PLAYER_TYPE_COMPUTER)
PlayerData::PlayerData(unsigned uniqueId)
: m_uniqueId(uniqueId), m_type(PLAYER_TYPE_COMPUTER)
{
}