create log in session; put some include from header to cpp
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+5
-2
@@ -31,8 +31,8 @@ using namespace std;
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Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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const PlayerDataList &playerDataList, const GameData &gameData,
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const StartData &startData, int gameId)
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: myFactory(factory), myGui(gui), currentHand(0), currentBoard(0),
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const StartData &startData, int gameId, Log* log)
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: myFactory(factory), myGui(gui), myLog(log), currentHand(0), currentBoard(0),
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startQuantityPlayers(startData.numberOfPlayers),
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startCash(gameData.startMoney), startSmallBlind(gameData.firstSmallBlind),
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myGameID(gameId), currentSmallBlind(gameData.firstSmallBlind), currentHandID(0), dealerPosition(0), lastHandBlindsRaised(1), lastTimeBlindsRaised(0), myGameData(gameData)
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@@ -108,6 +108,9 @@ Game::Game(GuiInterface* gui, boost::shared_ptr<EngineFactory> factory,
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currentBoard->setPlayerLists(seatsList, activePlayerList, runningPlayerList);
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// log game data
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// myLog->logNewGameMsg(myGameID, startCash, startSmallBlind, dealerPosition, seatsList);
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//start timer
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blindsTimer.reset();
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blindsTimer.start();
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