reorgranize debug_mode
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@@ -383,9 +383,6 @@ void startWindowImpl::startNewLocalGame(newGameDialogImpl *v)
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int tmpDealerPos = 0;
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startData.numberOfPlayers = gameData.maxNumberOfPlayers;
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Tools::GetRand(0, startData.numberOfPlayers-1, 1, &tmpDealerPos);
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//if(DEBUG_MODE) {
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// tmpDealerPos = 4;
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//}
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startData.startDealerPlayerId = static_cast<unsigned>(tmpDealerPos);
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//some gui modifications
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