Console client: New packet types. Preparing to join game.
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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/*
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struct GCC_PACKED NetPacketJoinGameData
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{
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NetPacketHeader head;
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u_int32_t gameId;
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u_int16_t passwordLength;
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u_int16_t reserved;
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};
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*/
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namespace pokerth_console
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{
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class NetPacketJoinGame : NetPacket
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{
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public NetPacketJoinGame()
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: base(NetPacket.NetTypeJoinGame)
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{
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}
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public override byte[] ToByteArray()
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{
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MemoryStream memStream = new MemoryStream();
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BinaryWriter w = new BinaryWriter(memStream);
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string gamePassword = Properties[PropertyType.PropGamePassword];
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byte[] tmpPassword = Encoding.UTF8.GetBytes(gamePassword);
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int passwordWithPadding = AddPadding(tmpPassword.Length);
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int size = 12 + passwordWithPadding;
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w.Write(IPAddress.HostToNetworkOrder((short)Type));
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w.Write(IPAddress.HostToNetworkOrder((short)size));
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w.Write(IPAddress.HostToNetworkOrder((int)
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Convert.ToUInt32(Properties[PropertyType.PropGameId])));
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w.Write(IPAddress.HostToNetworkOrder((short)gamePassword.Length));
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w.Write(IPAddress.HostToNetworkOrder((short)0)); // Reserved.
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// Add padding.
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int passwordPadding = passwordWithPadding - tmpPassword.Length;
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if (passwordPadding > 0)
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w.Write(new byte[passwordPadding]);
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return memStream.ToArray();
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}
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}
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}
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