Console client: New packet types. Preparing to join game.

This commit is contained in:
lotodore
2008-12-21 01:37:17 +00:00
parent 4f78b32f9d
commit 2aec6c8534
11 changed files with 308 additions and 12 deletions
+74
View File
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/***************************************************************************
* Copyright (C) 2008 by Lothar May *
* *
* This file is part of pokerth_console. *
* pokerth_console is free software: you can redistribute it and/or *
* modify it under the terms of the GNU Affero General Public License *
* as published by the Free Software Foundation, either version 3 of *
* the License, or (at your option) any later version. *
* *
* pokerth_console is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the *
* GNU Affero General Public License along with pokerth_console. *
* If not, see <http://www.gnu.org/licenses/>. *
***************************************************************************/
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.Net.Sockets;
using System.IO;
/*
struct GCC_PACKED NetPacketPlayerInfoData
{
NetPacketHeader head;
u_int32_t playerId;
u_int16_t playerFlags;
u_int16_t playerNameLength;
u_int32_t reserved;
};
*/
namespace pokerth_console
{
class NetPacketPlayerInfo : NetPacket
{
public const int PlayerFlagHuman = 0x01;
public const int PlayerFlagAvatar = 0x02;
public NetPacketPlayerInfo()
: base(NetPacket.NetTypePlayerInfo)
{
}
public NetPacketPlayerInfo(int size, BinaryReader r)
: base(NetPacket.NetTypePlayerInfo)
{
if (size < 16)
throw new NetPacketException("NetPacketPlayerInfo invalid size.");
Properties.Add(PropertyType.PropPlayerId,
Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
int playerFlags = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
Properties.Add(PropertyType.PropPlayerFlags, Convert.ToString(playerFlags));
int playerNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
r.ReadUInt32(); // reserved
if ((playerFlags & PlayerFlagAvatar) == PlayerFlagAvatar)
r.ReadBytes(16); // Skip avatar md5.
byte[] tmpName = r.ReadBytes(playerNameLen);
Properties.Add(PropertyType.PropPlayerName,
Encoding.UTF8.GetString(tmpName));
}
public override byte[] ToByteArray()
{
throw new NotImplementedException();
}
}
}