Console client: New packet types. Preparing to join game.
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/***************************************************************************
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* Copyright (C) 2008 by Lothar May *
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* *
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* This file is part of pokerth_console. *
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* pokerth_console is free software: you can redistribute it and/or *
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* modify it under the terms of the GNU Affero General Public License *
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* as published by the Free Software Foundation, either version 3 of *
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* the License, or (at your option) any later version. *
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* *
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* pokerth_console is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the *
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* GNU Affero General Public License along with pokerth_console. *
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* If not, see <http://www.gnu.org/licenses/>. *
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***************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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/*
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struct GCC_PACKED NetPacketPlayerInfoData
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{
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NetPacketHeader head;
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u_int32_t playerId;
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u_int16_t playerFlags;
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u_int16_t playerNameLength;
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u_int32_t reserved;
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};
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*/
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namespace pokerth_console
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{
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class NetPacketPlayerInfo : NetPacket
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{
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public const int PlayerFlagHuman = 0x01;
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public const int PlayerFlagAvatar = 0x02;
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public NetPacketPlayerInfo()
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: base(NetPacket.NetTypePlayerInfo)
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{
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}
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public NetPacketPlayerInfo(int size, BinaryReader r)
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: base(NetPacket.NetTypePlayerInfo)
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{
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if (size < 16)
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throw new NetPacketException("NetPacketPlayerInfo invalid size.");
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Properties.Add(PropertyType.PropPlayerId,
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Convert.ToString(IPAddress.NetworkToHostOrder((int)r.ReadUInt32())));
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int playerFlags = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
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Properties.Add(PropertyType.PropPlayerFlags, Convert.ToString(playerFlags));
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int playerNameLen = IPAddress.NetworkToHostOrder((short)r.ReadUInt16());
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r.ReadUInt32(); // reserved
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if ((playerFlags & PlayerFlagAvatar) == PlayerFlagAvatar)
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r.ReadBytes(16); // Skip avatar md5.
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byte[] tmpName = r.ReadBytes(playerNameLen);
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Properties.Add(PropertyType.PropPlayerName,
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Encoding.UTF8.GetString(tmpName));
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}
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public override byte[] ToByteArray()
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{
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throw new NotImplementedException();
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}
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}
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}
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