Change option to disable guest login restriction.
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@@ -1062,7 +1062,8 @@ ServerLobbyThread::HandleNetPacketInit(boost::shared_ptr<SessionData> session, c
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}
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// check if a guest session in lobby with same ip is already connected and
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// if number of lobby guests >= SERVER_MAX_GUEST_USERS_LOBBY
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if(!m_sessionManager.IsGuestAllowedToConnect(session->GetClientAddr(), m_serverConfig.readConfigInt("ServerBlockGuestDuplicateIP"))) {
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if(m_serverConfig.readConfigInt("ServerRestrictGuestLogin") != 0
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&& !m_sessionManager.IsGuestAllowedToConnect(session->GetClientAddr())) {
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SessionError(session, ERR_NET_SERVER_FULL);
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return;
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}
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@@ -249,7 +249,7 @@ SessionManager::IsClientAddressConnected(const std::string &clientAddress) const
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}
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bool
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SessionManager::IsGuestAllowedToConnect(const std::string &clientAddress, int blockDup) const
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SessionManager::IsGuestAllowedToConnect(const std::string &clientAddress) const
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{
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bool retVal = true;
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boost::recursive_mutex::scoped_lock lock(m_sessionMapMutex);
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@@ -262,7 +262,7 @@ SessionManager::IsGuestAllowedToConnect(const std::string &clientAddress, int bl
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boost::shared_ptr<PlayerData> tmpPlayer(i->second->GetPlayerData());
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if (tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST) {
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num++;
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if (blockDup && i->second->GetClientAddr() == clientAddress) {
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if (i->second->GetClientAddr() == clientAddress) {
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// guest has same ip as another guest in lobby or
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retVal = false;
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break;
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