import local repo
This commit is contained in:
Executable
+89
@@ -0,0 +1,89 @@
|
||||
/***************************************************************************
|
||||
* Copyright (C) 2006 by FThauer FHammer *
|
||||
* f.thauer@web.de *
|
||||
* *
|
||||
* This program is free software; you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation; either version 2 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program; if not, write to the *
|
||||
* Free Software Foundation, Inc., *
|
||||
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
||||
***************************************************************************/
|
||||
#ifndef GAME_H
|
||||
#define GAME_H
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class LocalHand;
|
||||
class LocalBoard;
|
||||
class mainWindowImpl;
|
||||
class GuiInterface;
|
||||
class LocalPlayer;
|
||||
|
||||
|
||||
class Game {
|
||||
|
||||
public:
|
||||
Game(mainWindowImpl*, GuiInterface*, int, int, int);
|
||||
|
||||
~Game();
|
||||
|
||||
//Zufgriff Startvariablen
|
||||
void setStartQuantityPlayers(const int& theValue) { startQuantityPlayers = theValue; }
|
||||
int getStartQuantityPlayers() const { return startQuantityPlayers; }
|
||||
|
||||
void setStartSmallBlind(const int& theValue) { startSmallBlind = theValue; }
|
||||
int getStartSmallBlind() const { return startSmallBlind; }
|
||||
|
||||
void setStartCash(const int& theValue) { startCash = theValue; }
|
||||
int getStartCash() const { return startCash; }
|
||||
|
||||
void setDealerPosition(const int& theValue) { dealerPosition = theValue; }
|
||||
int getDealerPosition() const { return dealerPosition; }
|
||||
|
||||
|
||||
//Zufgriff Laufvariablen
|
||||
void setActualQuantityPlayers(const int& theValue) { actualQuantityPlayers = theValue; }
|
||||
int getActualQuantityPlayers() const { return actualQuantityPlayers; }
|
||||
|
||||
void setActualSmallBlind(const int& theValue) { actualSmallBlind = theValue; }
|
||||
int getActualSmallBlind() const { return actualSmallBlind; }
|
||||
|
||||
void setActualHandID(const int& theValue) { actualHandID = theValue; }
|
||||
int getActualHandID() const { return actualHandID; }
|
||||
|
||||
void startHand();
|
||||
|
||||
|
||||
|
||||
private:
|
||||
|
||||
mainWindowImpl *myW;
|
||||
GuiInterface *myGui;
|
||||
LocalHand *actualHand;
|
||||
LocalBoard *actualBoard;
|
||||
LocalPlayer *playerArray[5];
|
||||
|
||||
//Startvariablen
|
||||
int startQuantityPlayers;
|
||||
int startCash;
|
||||
int startSmallBlind;
|
||||
|
||||
//Laufvariablen
|
||||
int actualQuantityPlayers;
|
||||
int actualSmallBlind;
|
||||
int actualHandID;
|
||||
int dealerPosition;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user