import local repo
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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "guiwrapper.h"
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#include "log.h"
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#include "mainwindowimpl.h"
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using namespace std;
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GuiWrapper::GuiWrapper(mainWindowImpl* w) : myW(w)
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{
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// Am Ende soll GuiWrapper mainWindowImpl
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// myW = new mainWindowImpl();
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// myW->show();
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// Jetzt muss myW erstmal aus Session kommen!
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myLog = new Log(myW);
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}
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GuiWrapper::~GuiWrapper()
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{
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}
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void GuiWrapper::showPlayerActionLogMsg(string playerName, int &action, int &setValue) const { myLog->showPlayerActionLogMsg(playerName, action, setValue);
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}
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void GuiWrapper::refreshSet() const { myW->refreshSet(); }
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void GuiWrapper::refreshChangePlayer() const { myW->refreshChangePlayer(); }
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void GuiWrapper::dealFlopCards() const { myW->dealFlopCards0(); }
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void GuiWrapper::dealTurnCard() const { myW->dealTurnCards0(); }
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void GuiWrapper::dealRiverCard() const { myW->dealRiverCards0(); }
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void GuiWrapper::nextPlayerAnimation() const { myW->nextPlayerAnimation(); }
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void GuiWrapper::preflopAnimation1() const { myW->preflopAnimation1(); }
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void GuiWrapper::preflopAnimation2() const { myW->preflopAnimation2(); }
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void GuiWrapper::flopAnimation1() const { myW->flopAnimation1(); }
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void GuiWrapper::flopAnimation2() const { myW->flopAnimation2(); }
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void GuiWrapper::turnAnimation1() const { myW->turnAnimation1(); }
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void GuiWrapper::turnAnimation2() const { myW->turnAnimation2(); }
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void GuiWrapper::riverAnimation1() const { myW->riverAnimation1(); }
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void GuiWrapper::riverAnimation2() const { myW->riverAnimation2(); }
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void GuiWrapper::postRiverAnimation1() const { myW->postRiverAnimation1(); }
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