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/***************************************************************************
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* Copyright (C) 2006 by FThauer FHammer *
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* f.thauer@web.de *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program; if not, write to the *
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* Free Software Foundation, Inc., *
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* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
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***************************************************************************/
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#include "session.h"
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#include "mainwindowimpl.h"
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#include "game.h"
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#include "guiinterface.h"
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using namespace std;
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Session::Session(mainWindowImpl* w, GuiInterface* g) : actualGame(0), myW(w), myGui(g)
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{
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// myW = new mainWindowImpl();
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// a.setMainWidget( w );
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// myW->show();
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// Session an mainwindowimpl bergeben
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myW->setSession(this);
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}
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Session::~Session()
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{
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}
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void Session::startGame(int qP, int sC, int sB) {
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actualGame = new Game(myW, myGui, qP, sC, sB);
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}
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void Session::deleteGame() {
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delete actualGame;
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actualGame = 0;
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}
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