path to UTF8

configfile split
This commit is contained in:
doitux
2007-04-18 00:11:24 +00:00
parent 27cd08ccb0
commit 2b94ce958f
33 changed files with 565 additions and 498 deletions
+2 -1
View File
@@ -27,6 +27,7 @@
#include "flopinterface.h"
#include "turninterface.h"
#include "riverinterface.h"
#include "session.h"
class EngineFactory{
@@ -36,7 +37,7 @@ public:
virtual HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC) =0;
virtual BoardInterface* createBoard() =0;
virtual PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
virtual PlayerInterface* createPlayer(Session*s, BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) =0;
virtual PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
virtual FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB) =0;
virtual TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB) =0;
@@ -35,7 +35,7 @@ HandInterface* LocalEngineFactory::createHand(EngineFactory *f, GuiInterface *g,
BoardInterface* LocalEngineFactory::createBoard() { return new LocalBoard; }
PlayerInterface* LocalEngineFactory::createPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) { return new LocalPlayer(b, id, name, avatar, sC, aS, mB); }
PlayerInterface* LocalEngineFactory::createPlayer(Session *s, BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) { return new LocalPlayer(s, b, id, name, avatar, sC, aS, mB); }
PreflopInterface* LocalEngineFactory::createPreflop(HandInterface* hi, int id, int aP, int dP, int sB) { return new LocalPreflop(hi, id, aP, dP, sB); }
+2 -1
View File
@@ -29,6 +29,7 @@
#include "localflop.h"
#include "localturn.h"
#include "localriver.h"
#include "session.h"
class LocalEngineFactory : public EngineFactory
{
@@ -39,7 +40,7 @@ public:
HandInterface* createHand(EngineFactory *f, GuiInterface *g, BoardInterface *b, PlayerInterface **p, int id, int sP, int aP, int dP, int sB,int sC);
BoardInterface* createBoard();
PlayerInterface* createPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB);
PlayerInterface* createPlayer(Session *s, BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB);
PreflopInterface* createPreflop(HandInterface* hi, int id, int aP, int dP, int sB);
FlopInterface* createFlop(HandInterface* hi, int id, int aP, int dP, int sB);
TurnInterface* createTurn(HandInterface* hi, int id, int aP, int dP, int sB);
+11 -13
View File
@@ -23,7 +23,7 @@
using namespace std;
LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) : PlayerInterface(), actualHand(0), actualBoard(b), myCardsValue(0), myID(id), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0)
LocalPlayer::LocalPlayer(Session *s, BoardInterface *b, int id, std::string name, std::string avatar, int sC, bool aS, int mB) : PlayerInterface(), mySession(s), actualHand(0), actualBoard(b), myCardsValue(0), myConfig(0), myID(id), myName(name), myAvatar(avatar), myDude(0), myDude4(0), myCardsValueInt(0), myOdds(-1.0), myCash(sC), mySet(0), myAction(0), myButton(mB), myActiveStatus(aS), myTurn(0), myRoundStartCash(0), sBluff(0), sBluffStatus(0)
{
// for statistic development
@@ -32,7 +32,9 @@ LocalPlayer::LocalPlayer(BoardInterface *b, int id, std::string name, std::strin
// myCash=0;
// }
////////////////////////////
myConfig = new ConfigFile(mySession->getConfigPath());
// myBestHandPosition mit -1 initialisieren
int i;
for(i=0; i<5; i++) {
@@ -83,12 +85,11 @@ void LocalPlayer::setHand(HandInterface* br) { actualHand = br; }
void LocalPlayer::action() {
ConfigFile myConfig;
switch(actualHand->getActualRound()) {
case 0: {
if(myConfig.readConfigInt("EngineVersion")) preflopEngine3();
if(myConfig->readConfigInt("EngineVersion")) preflopEngine3();
else preflopEngine();
actualBoard->collectSets();
@@ -97,7 +98,7 @@ void LocalPlayer::action() {
} break;
case 1: {
if(myConfig.readConfigInt("EngineVersion")) flopEngine3();
if(myConfig->readConfigInt("EngineVersion")) flopEngine3();
else flopEngine();
actualBoard->collectSets();
@@ -106,7 +107,7 @@ void LocalPlayer::action() {
} break;
case 2: {
if(myConfig.readConfigInt("EngineVersion")) turnEngine3();
if(myConfig->readConfigInt("EngineVersion")) turnEngine3();
else turnEngine();
actualBoard->collectSets();
@@ -115,7 +116,7 @@ void LocalPlayer::action() {
} break;
case 3: {
if(myConfig.readConfigInt("EngineVersion")) riverEngine3();
if(myConfig->readConfigInt("EngineVersion")) riverEngine3();
else riverEngine();
actualBoard->collectSets();
@@ -809,7 +810,6 @@ void LocalPlayer::flopEngine() {
void LocalPlayer::turnEngine() {
ConfigFile myConfig;
// int tempArray[6];
// int boardCards[5];
@@ -1056,7 +1056,6 @@ void LocalPlayer::turnEngine() {
void LocalPlayer::riverEngine() {
ConfigFile myConfig;
// int tempArray[6];
// int boardCards[5];
@@ -2057,7 +2056,6 @@ int LocalPlayer::flopCardsValue(int* cards) {
void LocalPlayer::readFile() {
ConfigFile myConfig;
int handCode;
switch(actualHand->getActualRound()) {
@@ -2066,7 +2064,7 @@ void LocalPlayer::readFile() {
handCode = preflopCardsValue(myCards);
std::string fileName = myConfig.readConfigString("DataDir")+"preflopValues";
std::string fileName = myConfig->readConfigString("DataDir")+"preflopValues";
ifstream fin;
@@ -2120,7 +2118,7 @@ void LocalPlayer::readFile() {
// cout << "\t" << handCode << endl;
std::string fileName = myConfig.readConfigString("DataDir")+"flopValues";
std::string fileName = myConfig->readConfigString("DataDir")+"flopValues";
ifstream fin;
+4 -2
View File
@@ -25,6 +25,7 @@
#include "cardsvalue.h"
#include "configfile.h"
#include "session.h"
#include <string>
#include <fstream>
@@ -36,7 +37,7 @@ class BoardInterface;
class LocalPlayer : public PlayerInterface{
public:
LocalPlayer(BoardInterface*, int, std::string, std::string, int, bool, int);
LocalPlayer(Session*, BoardInterface*, int, std::string, std::string, int, bool, int);
~LocalPlayer();
@@ -140,10 +141,11 @@ public:
private:
Session *mySession;
HandInterface *actualHand;
BoardInterface *actualBoard;
CardsValue *myCardsValue;
ConfigFile *myConfig;
// Konstanten
int myID;