Properly send game closed message to spectators.
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@@ -348,6 +348,9 @@ ServerLobbyThread::ReAddSession(boost::shared_ptr<SessionData> session, int reas
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case NTF_NET_REMOVED_START_FAILED :
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case NTF_NET_REMOVED_START_FAILED :
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removed->set_removedfromgamereason(RemovedFromGameMessage::removedStartFailed);
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removed->set_removedfromgamereason(RemovedFromGameMessage::removedStartFailed);
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break;
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break;
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case NTF_NET_REMOVED_GAME_CLOSED :
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removed->set_removedfromgamereason(RemovedFromGameMessage::gameClosed);
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break;
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default :
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default :
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removed->set_removedfromgamereason(RemovedFromGameMessage::removedOnRequest);
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removed->set_removedfromgamereason(RemovedFromGameMessage::removedOnRequest);
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break;
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break;
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