Consider new "allow spectators" game flag in server (#215)
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+2
@@ -8386,6 +8386,7 @@ bool JoinGameFailedMessage_JoinGameFailureReason_IsValid(int value) {
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case 9:
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case 10:
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case 11:
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case 12:
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return true;
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default:
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return false;
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@@ -8404,6 +8405,7 @@ const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::badGame
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const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::invalidSettings;
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const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::ipAddressBlocked;
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const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::rejoinFailed;
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const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::noSpectatorsAllowed;
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const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::JoinGameFailureReason_MIN;
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const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::JoinGameFailureReason_MAX;
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const int JoinGameFailedMessage::JoinGameFailureReason_ARRAYSIZE;
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+4
-2
@@ -201,11 +201,12 @@ enum JoinGameFailedMessage_JoinGameFailureReason {
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JoinGameFailedMessage_JoinGameFailureReason_badGameName = 8,
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JoinGameFailedMessage_JoinGameFailureReason_invalidSettings = 9,
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JoinGameFailedMessage_JoinGameFailureReason_ipAddressBlocked = 10,
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JoinGameFailedMessage_JoinGameFailureReason_rejoinFailed = 11
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JoinGameFailedMessage_JoinGameFailureReason_rejoinFailed = 11,
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JoinGameFailedMessage_JoinGameFailureReason_noSpectatorsAllowed = 12
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};
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bool JoinGameFailedMessage_JoinGameFailureReason_IsValid(int value);
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const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage_JoinGameFailureReason_JoinGameFailureReason_MIN = JoinGameFailedMessage_JoinGameFailureReason_invalidGame;
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const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage_JoinGameFailureReason_JoinGameFailureReason_MAX = JoinGameFailedMessage_JoinGameFailureReason_rejoinFailed;
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const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage_JoinGameFailureReason_JoinGameFailureReason_MAX = JoinGameFailedMessage_JoinGameFailureReason_noSpectatorsAllowed;
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const int JoinGameFailedMessage_JoinGameFailureReason_JoinGameFailureReason_ARRAYSIZE = JoinGameFailedMessage_JoinGameFailureReason_JoinGameFailureReason_MAX + 1;
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enum GamePlayerLeftMessage_GamePlayerLeftReason {
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@@ -4077,6 +4078,7 @@ class JoinGameFailedMessage : public ::google::protobuf::MessageLite {
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static const JoinGameFailureReason invalidSettings = JoinGameFailedMessage_JoinGameFailureReason_invalidSettings;
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static const JoinGameFailureReason ipAddressBlocked = JoinGameFailedMessage_JoinGameFailureReason_ipAddressBlocked;
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static const JoinGameFailureReason rejoinFailed = JoinGameFailedMessage_JoinGameFailureReason_rejoinFailed;
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static const JoinGameFailureReason noSpectatorsAllowed = JoinGameFailedMessage_JoinGameFailureReason_noSpectatorsAllowed;
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static inline bool JoinGameFailureReason_IsValid(int value) {
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return JoinGameFailedMessage_JoinGameFailureReason_IsValid(value);
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}
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