Consider new "allow spectators" game flag in server (#215)

This commit is contained in:
lotodore
2013-11-02 18:13:18 +01:00
parent 6992c732af
commit 2c6a98e998
6 changed files with 47 additions and 22 deletions
+2
View File
@@ -8386,6 +8386,7 @@ bool JoinGameFailedMessage_JoinGameFailureReason_IsValid(int value) {
case 9:
case 10:
case 11:
case 12:
return true;
default:
return false;
@@ -8404,6 +8405,7 @@ const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::badGame
const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::invalidSettings;
const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::ipAddressBlocked;
const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::rejoinFailed;
const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::noSpectatorsAllowed;
const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::JoinGameFailureReason_MIN;
const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage::JoinGameFailureReason_MAX;
const int JoinGameFailedMessage::JoinGameFailureReason_ARRAYSIZE;
+4 -2
View File
@@ -201,11 +201,12 @@ enum JoinGameFailedMessage_JoinGameFailureReason {
JoinGameFailedMessage_JoinGameFailureReason_badGameName = 8,
JoinGameFailedMessage_JoinGameFailureReason_invalidSettings = 9,
JoinGameFailedMessage_JoinGameFailureReason_ipAddressBlocked = 10,
JoinGameFailedMessage_JoinGameFailureReason_rejoinFailed = 11
JoinGameFailedMessage_JoinGameFailureReason_rejoinFailed = 11,
JoinGameFailedMessage_JoinGameFailureReason_noSpectatorsAllowed = 12
};
bool JoinGameFailedMessage_JoinGameFailureReason_IsValid(int value);
const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage_JoinGameFailureReason_JoinGameFailureReason_MIN = JoinGameFailedMessage_JoinGameFailureReason_invalidGame;
const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage_JoinGameFailureReason_JoinGameFailureReason_MAX = JoinGameFailedMessage_JoinGameFailureReason_rejoinFailed;
const JoinGameFailedMessage_JoinGameFailureReason JoinGameFailedMessage_JoinGameFailureReason_JoinGameFailureReason_MAX = JoinGameFailedMessage_JoinGameFailureReason_noSpectatorsAllowed;
const int JoinGameFailedMessage_JoinGameFailureReason_JoinGameFailureReason_ARRAYSIZE = JoinGameFailedMessage_JoinGameFailureReason_JoinGameFailureReason_MAX + 1;
enum GamePlayerLeftMessage_GamePlayerLeftReason {
@@ -4077,6 +4078,7 @@ class JoinGameFailedMessage : public ::google::protobuf::MessageLite {
static const JoinGameFailureReason invalidSettings = JoinGameFailedMessage_JoinGameFailureReason_invalidSettings;
static const JoinGameFailureReason ipAddressBlocked = JoinGameFailedMessage_JoinGameFailureReason_ipAddressBlocked;
static const JoinGameFailureReason rejoinFailed = JoinGameFailedMessage_JoinGameFailureReason_rejoinFailed;
static const JoinGameFailureReason noSpectatorsAllowed = JoinGameFailedMessage_JoinGameFailureReason_noSpectatorsAllowed;
static inline bool JoinGameFailureReason_IsValid(int value) {
return JoinGameFailedMessage_JoinGameFailureReason_IsValid(value);
}