Trying to bring life to the server.
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@@ -19,6 +19,7 @@
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#include "genericservergui.h"
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#include <session.h>
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#include <game.h>
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using namespace std;
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@@ -53,3 +54,68 @@ void GenericServerGui::waitForNetworkAction(GameState state, unsigned uniquePlay
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getSession().waitForNetworkServerAction(state, uniquePlayerId);
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}
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void GenericServerGui::dealHoleCards()
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{
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}
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void GenericServerGui::dealFlopCards()
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{
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}
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void GenericServerGui::dealTurnCard()
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{
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}
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void GenericServerGui::dealRiverCard()
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{
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}
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void GenericServerGui::nextPlayerAnimation()
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{
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}
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void GenericServerGui::preflopAnimation1()
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{
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}
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void GenericServerGui::preflopAnimation2()
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{
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}
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void GenericServerGui::flopAnimation1()
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{
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}
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void GenericServerGui::flopAnimation2()
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{
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}
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void GenericServerGui::turnAnimation1()
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{
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}
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void GenericServerGui::turnAnimation2()
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{
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}
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void GenericServerGui::riverAnimation1()
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{
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}
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void GenericServerGui::riverAnimation2()
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{
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}
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void GenericServerGui::postRiverAnimation1()
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{
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}
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void GenericServerGui::postRiverRunAnimation1()
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{
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}
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void GenericServerGui::flipHolecardsAllIn()
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{
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}
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@@ -39,6 +39,30 @@ public:
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void waitForNetworkAction(GameState state, unsigned uniquePlayerId);
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void dealHoleCards();
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void dealFlopCards();
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void dealTurnCard();
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void dealRiverCard();
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void nextPlayerAnimation();
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void preflopAnimation1();
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void preflopAnimation2();
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void flopAnimation1();
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void flopAnimation2();
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void turnAnimation1();
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void turnAnimation2();
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void riverAnimation1();
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void riverAnimation2();
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void postRiverAnimation1();
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void postRiverRunAnimation1();
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void flipHolecardsAllIn();
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private:
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boost::shared_ptr<Session> mySession;
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@@ -74,36 +74,36 @@ void ServerGuiWrapper::refreshPot() const {}
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void ServerGuiWrapper::refreshGroupbox(int playerID, int status) const {}
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void ServerGuiWrapper::refreshPlayerName() const {}
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void ServerGuiWrapper::dealHoleCards() const {}
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void ServerGuiWrapper::dealFlopCards() const {}
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void ServerGuiWrapper::dealTurnCard() const {}
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void ServerGuiWrapper::dealRiverCard() const {}
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void ServerGuiWrapper::dealHoleCards() { myGui->dealHoleCards(); }
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void ServerGuiWrapper::dealFlopCards() { myGui->dealFlopCards(); }
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void ServerGuiWrapper::dealTurnCard() { myGui->dealTurnCard(); }
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void ServerGuiWrapper::dealRiverCard() { myGui->dealRiverCard(); }
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void ServerGuiWrapper::highlightRoundLabel(string round) const {}
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void ServerGuiWrapper::nextPlayerAnimation() const {}
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void ServerGuiWrapper::nextPlayerAnimation() { myGui->nextPlayerAnimation(); }
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void ServerGuiWrapper::preflopAnimation1() const {}
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void ServerGuiWrapper::preflopAnimation2() const {}
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void ServerGuiWrapper::preflopAnimation1() { myGui->preflopAnimation1(); }
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void ServerGuiWrapper::preflopAnimation2() { myGui->preflopAnimation2(); }
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void ServerGuiWrapper::flopAnimation1() const {}
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void ServerGuiWrapper::flopAnimation2() const {}
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void ServerGuiWrapper::flopAnimation1() { myGui->flopAnimation1(); }
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void ServerGuiWrapper::flopAnimation2() { myGui->flopAnimation2(); }
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void ServerGuiWrapper::turnAnimation1() const {}
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void ServerGuiWrapper::turnAnimation2() const {}
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void ServerGuiWrapper::turnAnimation1() { myGui->turnAnimation1(); }
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void ServerGuiWrapper::turnAnimation2() { myGui->turnAnimation2(); }
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void ServerGuiWrapper::riverAnimation1() const {}
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void ServerGuiWrapper::riverAnimation2() const {}
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void ServerGuiWrapper::riverAnimation1() { myGui->riverAnimation1(); }
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void ServerGuiWrapper::riverAnimation2() { myGui->riverAnimation2(); }
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void ServerGuiWrapper::postRiverAnimation1() const {}
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void ServerGuiWrapper::postRiverRunAnimation1() const {}
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void ServerGuiWrapper::postRiverAnimation1() { myGui->postRiverAnimation1(); }
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void ServerGuiWrapper::postRiverRunAnimation1() { myGui->postRiverRunAnimation1(); }
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void ServerGuiWrapper::flipHolecardsAllIn() const {}
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void ServerGuiWrapper::flipHolecardsAllIn() { myGui->flipHolecardsAllIn(); }
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void ServerGuiWrapper::nextRoundCleanGui() const {}
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void ServerGuiWrapper::nextRoundCleanGui() {}
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void ServerGuiWrapper::meInAction() const {}
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void ServerGuiWrapper::meInAction() {}
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void ServerGuiWrapper::logPlayerActionMsg(string playerName, int action, int setValue) {}
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void ServerGuiWrapper::logNewGameHandMsg(int gameID, int handID) {}
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@@ -47,35 +47,35 @@ public:
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void refreshAll() const;
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void refreshPlayerName() const;
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void dealHoleCards() const;
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void dealFlopCards() const;
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void dealTurnCard() const;
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void dealRiverCard() const;
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void dealHoleCards();
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void dealFlopCards();
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void dealTurnCard();
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void dealRiverCard();
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void highlightRoundLabel(std::string round) const;
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void nextPlayerAnimation() const;
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void nextPlayerAnimation();
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void preflopAnimation1() const;
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void preflopAnimation2() const;
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void preflopAnimation1();
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void preflopAnimation2();
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void flopAnimation1() const;
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void flopAnimation2() const;
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void flopAnimation1();
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void flopAnimation2();
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void turnAnimation1() const;
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void turnAnimation2() const;
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void turnAnimation1();
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void turnAnimation2();
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void riverAnimation1() const;
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void riverAnimation2() const;
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void riverAnimation1();
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void riverAnimation2();
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void postRiverAnimation1() const;
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void postRiverRunAnimation1() const;
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void postRiverAnimation1();
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void postRiverRunAnimation1();
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void flipHolecardsAllIn() const;
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void flipHolecardsAllIn();
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void nextRoundCleanGui() const;
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void nextRoundCleanGui();
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void meInAction() const;
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void meInAction();
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void logPlayerActionMsg(std::string playerName, int action, int setValue) ;
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void logNewGameHandMsg(int gameID, int handID) ;
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