Adding country information of player (optional).

This commit is contained in:
lotodore
2010-04-01 16:20:57 +00:00
parent 2c8f8d4869
commit 2dc3ab64ec
6 changed files with 62 additions and 10 deletions
+37
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@@ -0,0 +1,37 @@
/***************************************************************************
* Copyright (C) 2010 by Lothar May *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
/* Server database callback for async database operations. */
#ifndef _DBDEFS_H_
#define _DBDEFS_H_
#include <string>
typedef unsigned DB_id;
#define DB_ID_INVALID 0
struct DBPlayerData
{
DB_id id;
std::string secret;
std::string language;
std::string last_login;
};
#endif
+2 -4
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@@ -21,11 +21,9 @@
#ifndef _SERVERDBCALLBACK_H_
#define _SERVERDBCALLBACK_H_
#include <db/dbdefs.h>
#include <string>
typedef unsigned DB_id;
#define DB_ID_INVALID 0
// Callback operations are posted using the io service,
// and will therefore be executed in the io service thread.
class ServerDBCallback
@@ -38,7 +36,7 @@ public:
virtual void QueryError(const std::string &error) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, DB_id playerId, const std::string &secret) = 0;
virtual void PlayerLoginSuccess(unsigned requestId, const DBPlayerData &dbPlayerData) = 0;
virtual void PlayerLoginFailed(unsigned requestId) = 0;
virtual void CreateGameSuccess(unsigned requestId, DB_id gameId) = 0;