Fixed id bug in networking code. Dealer id is now set correctly. Phew.
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@@ -61,8 +61,6 @@ public:
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void setStartCash(const int& theValue) { startCash = theValue; }
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int getStartCash() const { return startCash; }
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int getDealerPosition() const { return dealerPosition; }
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int getMyGameID() const { return myGameID; }
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//Zufgriff Laufvariablen
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