skin refresh bugfix
This commit is contained in:
@@ -607,6 +607,9 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog) {
|
|||||||
|
|
||||||
//Check for anti-peek mode
|
//Check for anti-peek mode
|
||||||
if(myStartWindow->getSession()->getCurrentGame()) {
|
if(myStartWindow->getSession()->getCurrentGame()) {
|
||||||
|
// check if human player is already active
|
||||||
|
if(myStartWindow->getSession()->getCurrentGame()->getSeatsList()->front()->getMyActiveStatus()) {
|
||||||
|
|
||||||
QPixmap tempCardsPixmapArray[2];
|
QPixmap tempCardsPixmapArray[2];
|
||||||
int tempCardsIntArray[2];
|
int tempCardsIntArray[2];
|
||||||
|
|
||||||
@@ -626,6 +629,7 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog) {
|
|||||||
holeCardsArray[0][1]->setPixmap(tempCardsPixmapArray[1],FALSE);
|
holeCardsArray[0][1]->setPixmap(tempCardsPixmapArray[1],FALSE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
refreshGameTableStyle();
|
refreshGameTableStyle();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user