skin refresh bugfix
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@@ -607,6 +607,9 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog) {
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//Check for anti-peek mode
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if(myStartWindow->getSession()->getCurrentGame()) {
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// check if human player is already active
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if(myStartWindow->getSession()->getCurrentGame()->getSeatsList()->front()->getMyActiveStatus()) {
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QPixmap tempCardsPixmapArray[2];
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int tempCardsIntArray[2];
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@@ -626,6 +629,7 @@ void gameTableImpl::applySettings(settingsDialogImpl* mySettingsDialog) {
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holeCardsArray[0][1]->setPixmap(tempCardsPixmapArray[1],FALSE);
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}
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}
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}
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refreshGameTableStyle();
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