bugfix: ERROR-cards in turn and river

This commit is contained in:
floty
2007-08-29 17:57:17 +00:00
parent 69c950884c
commit 2ee35d97de
+9 -1
View File
@@ -55,7 +55,15 @@ void LocalBeRo::run() {
int tempBoardCardsArray[5];
myHand->getBoard()->getMyCards(tempBoardCardsArray);
myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
switch(myBeRoID) {
case GAME_STATE_FLOP: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2]);
break;
case GAME_STATE_TURN: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3]);
break;
case GAME_STATE_RIVER: myHand->getGuiInterface()->logDealBoardCardsMsg(myBeRoID, tempBoardCardsArray[0], tempBoardCardsArray[1], tempBoardCardsArray[2], tempBoardCardsArray[3], tempBoardCardsArray[4]);
break;
}
logBoardCardsDone = 1;
}