1st timestamp iteration and vector cleanup
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@@ -1438,9 +1438,9 @@ ServerLobbyThread::HandleNetPacketJoinGame(boost::shared_ptr<SessionData> sessio
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// ){
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// SendJoinGameFailed(session, joinGame.gameid(), NTF_NET_JOIN_IP_BLOCKED);
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} else {
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// @FIXME: debug only - final poition is gamestart
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// @FIXME: debug only - final position is gamestart
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session->AddPlayerLastGame((unsigned long)time(NULL));
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LOG_ERROR("TimeStamp stored: " << session->GetPlayerLastGames().front());
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//LOG_ERROR("TimeStamp stored: " << session->GetPlayerLastGames().front());
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MoveSessionToGame(game, session, joinGame.autoleave(), false);
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}
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}
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@@ -49,6 +49,9 @@ using namespace std::chrono;
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using namespace boost::chrono;
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#endif
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#define SERVER_ALLOWED_RANKING_GAMES_PER_MINUTES 5
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#define SERVER_ALLOWED_RANKING_GAMES_MINUTES 60
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SessionData::SessionData(boost::shared_ptr<boost::asio::ip::tcp::socket> sock, SessionId id, SessionDataCallback &cb, boost::asio::io_service &ioService)
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: m_socket(sock), m_id(id), m_state(SessionData::Init), m_readyFlag(false), m_wantsLobbyMsg(true),
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m_activityTimeoutSec(0), m_activityWarningRemainingSec(0), m_initTimeoutTimer(ioService), m_globalTimeoutTimer(ioService),
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@@ -429,9 +432,28 @@ SessionData::IsPlayerAllowedToJoinLimitRank()
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{
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bool retVal = false;
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// @TODO: iterate m_lastGames
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// #define SERVER_ALLOWED_RANKING_GAMES_PER_MINUTES 5
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// #define SERVER_ALLOWED_RANKING_GAMES_MINUTES 60
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boost::mutex::scoped_lock lock(m_dataMutex);
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return true;
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// @TODO: iterate m_lastGames
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unsigned long then = (unsigned long)time(NULL) - (unsigned long)(SERVER_ALLOWED_RANKING_GAMES_MINUTES * 10);
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unsigned long num = (unsigned long)SERVER_ALLOWED_RANKING_GAMES_PER_MINUTES;
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int count = 0;
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for(std::vector<T>::iterator timeStamp = m_lastGames.begin(); timeStamp != m_lastGames.end(); ++timeStamp) {
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if(timeStamp > then)
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count++;
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else
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m_lastGames.erase(timeStamp);
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}
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if(count < num)
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retVal = true;
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return retVal;
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}
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string
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@@ -39,8 +39,6 @@
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using namespace std;
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#define SERVER_MAX_GUEST_USERS_LOBBY 50 // LG: Maximum number of guests users in lobby allowed
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#define SERVER_ALLOWED_RANKING_GAMES_PER_MINUTES 5
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#define SERVER_ALLOWED_RANKING_GAMES_MINUTES 60
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SessionManager::SessionManager()
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{
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