BeRo refactoring
This commit is contained in:
@@ -39,8 +39,6 @@ void LocalBeRo::nextPlayer() {
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void LocalBeRo::run() {
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cout << "LocalBeRoRun-" << myBeRoID << endl;
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int i;
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if (firstRun) {
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@@ -38,7 +38,6 @@ LocalBeRoPreflop::LocalBeRoPreflop(HandInterface* hi, int id, int qP, int dP, in
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// // erste Spielernummer fr preflopRun() setzen
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setPlayersTurn(bigBlindPosition);
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cout << "LocalBeroPreflop erstellt - " << getMyBeRoID() << endl;
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}
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@@ -52,9 +51,6 @@ LocalBeRoPreflop::~LocalBeRoPreflop()
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void LocalBeRoPreflop::run() {
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cout << "LocalBeroPreflopRun!!!" << endl;
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// cout << "NextPlayerSpeed2 stop" << endl;
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int i;
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bool allHighestSet = 1;
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@@ -167,7 +167,7 @@ void LocalPlayer::preflopEngine() {
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myNiveau[2] = 54 + myDude4 - 7*(players - 2);
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// eigenes mögliches highestSet
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int individualHighestSet = actualHand->getPreflop()->getHighestSet();
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int individualHighestSet = actualHand->getCurrentBeRo()->getHighestSet();
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if(individualHighestSet > myCash) individualHighestSet = myCash;
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// Verhaeltnis Set / Cash für call
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@@ -207,7 +207,7 @@ void LocalPlayer::preflopEngine() {
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if(myOdds >= myNiveau[2]) {
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// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
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if(actualHand->getPreflop()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
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if(actualHand->getCurrentBeRo()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
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// all in
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if(myOdds >= myNiveau[2] + 8) {
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raise = myCash;
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@@ -216,7 +216,7 @@ void LocalPlayer::preflopEngine() {
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// nur call
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else {
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// all in bei knappem call
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if(myCash-actualHand->getPreflop()->getHighestSet() <= (myCash*1)/5) {
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if(myCash-actualHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
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raise = myCash;
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myAction = 5;
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} else {
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@@ -229,8 +229,8 @@ void LocalPlayer::preflopEngine() {
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// raise-Betrag ermitteln
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raise = (((int)myOdds-myNiveau[2])/2)*2*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getPreflop()->getHighestSet()) {
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raise = actualHand->getPreflop()->getHighestSet();
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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@@ -243,33 +243,33 @@ void LocalPlayer::preflopEngine() {
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if(cBluff > 90) {
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myAction = 3;
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// bigBlind --> check
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if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == actualHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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}
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if(cBluff > 80 && myOdds >= myNiveau[2] + 4) {
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myAction = 3;
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// bigBlind --> check
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if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == actualHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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}
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if(cBluff > 70 && myOdds >= myNiveau[2] + 8) {
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myAction = 3;
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// bigBlind --> check
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if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == actualHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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}
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if(cBluff > 60 && myOdds >= myNiveau[2] + 12) {
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myAction = 3;
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// bigBlind --> check
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if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == actualHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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}
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}
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else {
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// call
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if(myOdds >= myNiveau[0] || (mySet >= actualHand->getPreflop()->getHighestSet()/2 && myOdds >= myNiveau[0]-8)) {
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if(myOdds >= myNiveau[0] || (mySet >= actualHand->getCurrentBeRo()->getHighestSet()/2 && myOdds >= myNiveau[0]-8)) {
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// bigBlind --> check
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if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == actualHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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else {
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// all in bei knappem call
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if(myCash-actualHand->getPreflop()->getHighestSet() <= (myCash*1)/5) {
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if(myCash-actualHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
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raise = myCash;
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myAction = 5;
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}
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@@ -281,7 +281,7 @@ void LocalPlayer::preflopEngine() {
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// fold
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else {
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// bigBlind -> check
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if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == actualHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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else myAction = 1;
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}
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}
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@@ -289,22 +289,22 @@ void LocalPlayer::preflopEngine() {
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// cout << sBluff << endl;
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// auf sBluff testen --> raise statt call oder fold
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if((sBluff < 100/(((actualHand->getActualQuantityPlayers()-2)*6)+3) && myOdds < myNiveau[2] && actualHand->getPreflop()->getHighestSet() == 2*actualHand->getSmallBlind() && sBluffStatus == 0) || sBluffStatus == 1) {
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if((sBluff < 100/(((actualHand->getActualQuantityPlayers()-2)*6)+3) && myOdds < myNiveau[2] && actualHand->getCurrentBeRo()->getHighestSet() == 2*actualHand->getSmallBlind() && sBluffStatus == 0) || sBluffStatus == 1) {
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// cout << "sBLUFF!" << endl;
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sBluffStatus = 1;
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// Gegner raisen ebenfalls -> call
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if(actualHand->getPreflop()->getHighestSet() >= 4*actualHand->getSmallBlind()) {
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if(actualHand->getCurrentBeRo()->getHighestSet() >= 4*actualHand->getSmallBlind()) {
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// all in bei knappem call
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if(myCash-actualHand->getPreflop()->getHighestSet() <= (myCash*1)/6) {
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if(myCash-actualHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/6) {
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raise = myCash;
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myAction = 5;
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}
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else {
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myAction = 3;
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// bigBlind --> check
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if(myButton == 3 && mySet == actualHand->getPreflop()->getHighestSet()) myAction = 2;
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if(myButton == 3 && mySet == actualHand->getCurrentBeRo()->getHighestSet()) myAction = 2;
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}
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}
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// Standard-Raise-Routine
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@@ -312,8 +312,8 @@ void LocalPlayer::preflopEngine() {
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// raise-Betrag ermitteln
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raise = (sBluff/(8-actualHand->getActualQuantityPlayers()))*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getPreflop()->getHighestSet()) {
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raise = actualHand->getPreflop()->getHighestSet();
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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@@ -323,7 +323,7 @@ void LocalPlayer::preflopEngine() {
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}
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// extrem hoher set der gegner -> bluff beenden
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if((actualHand->getPreflop()->getHighestSet() >= 12*actualHand->getSmallBlind() && myOdds < myNiveau[0]) || (actualHand->getPreflop()->getHighestSet() >= 20*actualHand->getSmallBlind() && myOdds < myNiveau[2])) {
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if((actualHand->getCurrentBeRo()->getHighestSet() >= 12*actualHand->getSmallBlind() && myOdds < myNiveau[0]) || (actualHand->getCurrentBeRo()->getHighestSet() >= 20*actualHand->getSmallBlind() && myOdds < myNiveau[2])) {
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myAction = 1;
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}
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@@ -360,7 +360,7 @@ void LocalPlayer::flopEngine() {
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myNiveau[2] = 69 + myDude4 - 7*(players - 2);
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// eigenes mögliches highestSet
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int individualHighestSet = actualHand->getFlop()->getHighestSet();
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int individualHighestSet = actualHand->getCurrentBeRo()->getHighestSet();
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if(individualHighestSet > myCash) individualHighestSet = myCash;
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// Aggresivität des humanPlayers auslesen -> nur wenn er aktiv ist
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@@ -376,7 +376,7 @@ void LocalPlayer::flopEngine() {
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Tools::getRandNumber(1,100,1,&cBluff,0);
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// aktiv oder passiv?
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if(actualHand->getFlop()->getHighestSet() > 0) {
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if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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// Verhaeltnis Set / Cash für call
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if(myCash/individualHighestSet >= 25) {
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@@ -394,7 +394,7 @@ void LocalPlayer::flopEngine() {
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if(myOdds >= myNiveau[2]) {
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// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
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if(actualHand->getFlop()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
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if(actualHand->getCurrentBeRo()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
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// all in
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if(myOdds >= myNiveau[2] + 15) {
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raise = myCash;
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@@ -403,7 +403,7 @@ void LocalPlayer::flopEngine() {
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// nur call
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else {
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// all in bei knappem call
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if(myCash-actualHand->getFlop()->getHighestSet() <= (myCash*1)/5) {
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if(myCash-actualHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
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raise = myCash;
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myAction = 5;
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} else {
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@@ -416,8 +416,8 @@ void LocalPlayer::flopEngine() {
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// raise-Betrag ermitteln
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raise = (((int)myOdds-myNiveau[2])/5)*2*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getFlop()->getHighestSet()) {
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raise = actualHand->getFlop()->getHighestSet();
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4.0)/5.0) {
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@@ -435,9 +435,9 @@ void LocalPlayer::flopEngine() {
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}
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else {
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// call -> über niveau0, schon einiges gesetzt im flop, schon einiges insgesamt gesetzt
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if(myOdds >= myNiveau[0] || (mySet >= actualHand->getFlop()->getHighestSet()/2 && myOdds >= myNiveau[0]-5) || (myRoundStartCash-myCash > individualHighestSet && myNiveau[0]-3)) {
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if(myOdds >= myNiveau[0] || (mySet >= actualHand->getCurrentBeRo()->getHighestSet()/2 && myOdds >= myNiveau[0]-5) || (myRoundStartCash-myCash > individualHighestSet && myNiveau[0]-3)) {
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// all in bei knappem call
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if(actualHand->getFlop()->getHighestSet() > (myCash*3.0)/4.0) {
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if(actualHand->getCurrentBeRo()->getHighestSet() > (myCash*3.0)/4.0) {
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raise = myCash;
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myAction = 5;
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}
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@@ -504,14 +504,14 @@ void LocalPlayer::flopEngine() {
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// auf sBluffStatus testen --> raise statt call und bet statt check
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// aktiv oder passiv?
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if(actualHand->getFlop()->getHighestSet() > 0) {
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if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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if(sBluffStatus && myOdds < myNiveau[2]) {
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// cout << "sBLUFF!" << endl;
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// Gegner setzen -> call
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if(actualHand->getFlop()->getHighestSet() >= 4*actualHand->getSmallBlind()) {
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if(actualHand->getCurrentBeRo()->getHighestSet() >= 4*actualHand->getSmallBlind()) {
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myAction = 3;
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}
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// Standard-Raise-Routine
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@@ -520,8 +520,8 @@ void LocalPlayer::flopEngine() {
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Tools::getRandNumber(1,8,1,&rand,0);
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raise = rand*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getFlop()->getHighestSet()) {
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raise = actualHand->getFlop()->getHighestSet();
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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@@ -531,7 +531,7 @@ void LocalPlayer::flopEngine() {
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}
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// extrem hoher set der gegner -> bluff beenden
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if(actualHand->getFlop()->getHighestSet() >= 10*actualHand->getSmallBlind()) {
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if(actualHand->getCurrentBeRo()->getHighestSet() >= 10*actualHand->getSmallBlind()) {
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myAction = 1;
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}
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}
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@@ -595,7 +595,7 @@ void LocalPlayer::flopEngine() {
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// flopCardsValue(tempArray);
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//
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// // aktive Situation --> check / bet
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// if(actualHand->getFlop()->getHighestSet() == 0) {
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// if(actualHand->getCurrentBeRo()->getHighestSet() == 0) {
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//
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// switch(info[0]) {
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// case 9: {}
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@@ -861,14 +861,14 @@ void LocalPlayer::turnEngine() {
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// eigenes mögliches highestSet
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int individualHighestSet = actualHand->getTurn()->getHighestSet();
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int individualHighestSet = actualHand->getCurrentBeRo()->getHighestSet();
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if(individualHighestSet > myCash) individualHighestSet = myCash;
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// Check-Bluff generieren
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Tools::getRandNumber(1,100,1,&cBluff,0);
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// aktiv oder passiv?
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if(actualHand->getTurn()->getHighestSet() > 0) {
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if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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// Verhaeltnis Set / Cash
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if(myCash/individualHighestSet >= 25) {
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@@ -886,7 +886,7 @@ void LocalPlayer::turnEngine() {
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if(myOdds >= myNiveau[2]) {
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// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
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if(actualHand->getTurn()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
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if(actualHand->getCurrentBeRo()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
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// all in
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if(myOdds >= myNiveau[2] + 15) {
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raise = myCash;
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@@ -895,7 +895,7 @@ void LocalPlayer::turnEngine() {
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// nur call
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else {
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// all in bei knappem call
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if(myCash-actualHand->getTurn()->getHighestSet() <= (myCash*1)/5) {
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if(myCash-actualHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
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raise = myCash;
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myAction = 5;
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} else {
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@@ -908,8 +908,8 @@ void LocalPlayer::turnEngine() {
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// raise-Betrag ermitteln
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raise = (((int)myOdds-myNiveau[2])/4)*2*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getTurn()->getHighestSet()) {
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raise = actualHand->getTurn()->getHighestSet();
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4.0)/5.0) {
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@@ -925,9 +925,9 @@ void LocalPlayer::turnEngine() {
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}
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else {
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// call -> über niveau0, schon einiges gesetzt im flop, schon einiges insgesamt gesetzt
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if(myOdds >= myNiveau[0] || (mySet >= actualHand->getTurn()->getHighestSet()/2 && myOdds >= myNiveau[0]-5) || (myRoundStartCash-myCash > individualHighestSet && myNiveau[0]-3)) {
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if(myOdds >= myNiveau[0] || (mySet >= actualHand->getCurrentBeRo()->getHighestSet()/2 && myOdds >= myNiveau[0]-5) || (myRoundStartCash-myCash > individualHighestSet && myNiveau[0]-3)) {
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// all in bei knappem call
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if(actualHand->getTurn()->getHighestSet() > (myCash*3.0)/4.0) {
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if(actualHand->getCurrentBeRo()->getHighestSet() > (myCash*3.0)/4.0) {
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raise = myCash;
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myAction = 5;
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}
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@@ -993,14 +993,14 @@ void LocalPlayer::turnEngine() {
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// auf sBluffStatus testen --> raise statt call und bet statt check
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// aktiv oder passiv?
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if(actualHand->getTurn()->getHighestSet() > 0) {
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if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
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if(sBluffStatus && myOdds < myNiveau[2]) {
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// cout << "sBLUFF!" << endl;
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// Gegner setzen -> call
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if(actualHand->getTurn()->getHighestSet() >= 4*actualHand->getSmallBlind()) {
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if(actualHand->getCurrentBeRo()->getHighestSet() >= 4*actualHand->getSmallBlind()) {
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myAction = 3;
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}
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// Standard-Raise-Routine
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@@ -1009,8 +1009,8 @@ void LocalPlayer::turnEngine() {
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Tools::getRandNumber(1,8,1,&rand,0);
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raise = rand*actualHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
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if(raise < actualHand->getTurn()->getHighestSet()) {
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raise = actualHand->getTurn()->getHighestSet();
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if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
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raise = actualHand->getCurrentBeRo()->getHighestSet();
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}
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// all in bei nur wenigen Chips oder knappem raise
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if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
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@@ -1020,7 +1020,7 @@ void LocalPlayer::turnEngine() {
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}
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// extrem hoher set der gegner -> bluff beenden
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if(actualHand->getTurn()->getHighestSet() >= 10*actualHand->getSmallBlind()) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= 10*actualHand->getSmallBlind()) {
|
||||
myAction = 1;
|
||||
}
|
||||
}
|
||||
@@ -1104,11 +1104,11 @@ void LocalPlayer::riverEngine() {
|
||||
// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl;
|
||||
|
||||
// eigenes mögliches highestSet
|
||||
int individualHighestSet = actualHand->getRiver()->getHighestSet();
|
||||
int individualHighestSet = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
if(individualHighestSet > myCash) individualHighestSet = myCash;
|
||||
|
||||
// aktiv oder passiv?
|
||||
if(actualHand->getRiver()->getHighestSet() > 0) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
|
||||
|
||||
// Verhaeltnis Set / Cash
|
||||
if(myCash/individualHighestSet >= 25) {
|
||||
@@ -1125,7 +1125,7 @@ void LocalPlayer::riverEngine() {
|
||||
// raise (bei hohem Niveau)
|
||||
if(myOdds >= myNiveau[2]) {
|
||||
// raise-loop unterbinden -> d.h. entweder call oder bei superblatt all in
|
||||
if(actualHand->getRiver()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= 12*actualHand->getSmallBlind()) {
|
||||
// all in
|
||||
if(myOdds >= myNiveau[2] + 15) {
|
||||
raise = myCash;
|
||||
@@ -1134,7 +1134,7 @@ void LocalPlayer::riverEngine() {
|
||||
// nur call
|
||||
else {
|
||||
// all in bei knappem call
|
||||
if(myCash-actualHand->getRiver()->getHighestSet() <= (myCash*1)/5) {
|
||||
if(myCash-actualHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/5) {
|
||||
raise = myCash;
|
||||
myAction = 5;
|
||||
} else {
|
||||
@@ -1147,8 +1147,8 @@ void LocalPlayer::riverEngine() {
|
||||
// raise-Betrag ermitteln
|
||||
raise = (((int)myOdds-myNiveau[2])/2)*2*actualHand->getSmallBlind();
|
||||
// raise-Betrag zu klein -> mindestens Standard-raise
|
||||
if(raise < actualHand->getRiver()->getHighestSet()) {
|
||||
raise = actualHand->getRiver()->getHighestSet();
|
||||
if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
|
||||
raise = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
}
|
||||
// all in bei nur wenigen Chips
|
||||
if(myCash/(2*actualHand->getSmallBlind()) <= 8) {
|
||||
@@ -1159,9 +1159,9 @@ void LocalPlayer::riverEngine() {
|
||||
}
|
||||
else {
|
||||
// call -> über niveau0, schon einiges gesetzt im flop, schon einiges insgesamt gesetzt
|
||||
if(myOdds >= myNiveau[0] || (mySet >= actualHand->getRiver()->getHighestSet()/2 && myOdds >= myNiveau[0]-5) || (myRoundStartCash-myCash > individualHighestSet && myNiveau[0]-3)) {
|
||||
if(myOdds >= myNiveau[0] || (mySet >= actualHand->getCurrentBeRo()->getHighestSet()/2 && myOdds >= myNiveau[0]-5) || (myRoundStartCash-myCash > individualHighestSet && myNiveau[0]-3)) {
|
||||
// all in bei knappem call
|
||||
if(myCash-actualHand->getRiver()->getHighestSet() <= (myCash*1)/4) {
|
||||
if(myCash-actualHand->getCurrentBeRo()->getHighestSet() <= (myCash*1)/4) {
|
||||
raise = myCash;
|
||||
myAction = 5;
|
||||
}
|
||||
@@ -1220,14 +1220,14 @@ void LocalPlayer::riverEngine() {
|
||||
// auf sBluffStatus testen --> raise statt call und bet statt check
|
||||
|
||||
// aktiv oder passiv?
|
||||
if(actualHand->getRiver()->getHighestSet() > 0) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() > 0) {
|
||||
|
||||
if(sBluffStatus && myOdds < myNiveau[2]) {
|
||||
|
||||
// cout << "sBLUFF!" << endl;
|
||||
|
||||
// Gegner setzen -> call
|
||||
if(actualHand->getRiver()->getHighestSet() >= 4*actualHand->getSmallBlind()) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= 4*actualHand->getSmallBlind()) {
|
||||
myAction = 3;
|
||||
}
|
||||
// Standard-Raise-Routine
|
||||
@@ -1236,8 +1236,8 @@ void LocalPlayer::riverEngine() {
|
||||
Tools::getRandNumber(1,8,1,&rand,0);
|
||||
raise = rand*actualHand->getSmallBlind();
|
||||
// raise-Betrag zu klein -> mindestens Standard-raise
|
||||
if(raise < actualHand->getRiver()->getHighestSet()) {
|
||||
raise = actualHand->getRiver()->getHighestSet();
|
||||
if(raise < actualHand->getCurrentBeRo()->getHighestSet()) {
|
||||
raise = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
}
|
||||
// all in bei nur wenigen Chips oder knappem raise
|
||||
if(myCash/(2*actualHand->getSmallBlind()) <= 6 || raise >= (myCash*4)/5) {
|
||||
@@ -1247,7 +1247,7 @@ void LocalPlayer::riverEngine() {
|
||||
}
|
||||
|
||||
// extrem hoher set der gegner -> bluff beenden
|
||||
if(actualHand->getRiver()->getHighestSet() >= 10*actualHand->getSmallBlind()) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= 10*actualHand->getSmallBlind()) {
|
||||
myAction = 1;
|
||||
}
|
||||
}
|
||||
@@ -1290,17 +1290,7 @@ void LocalPlayer::evaluation(int bet, int raise) {
|
||||
|
||||
int highestSet = 0;
|
||||
|
||||
switch(actualHand->getActualRound()) {
|
||||
case 0: highestSet = actualHand->getPreflop()->getHighestSet();
|
||||
break;
|
||||
case 1: highestSet = actualHand->getFlop()->getHighestSet();
|
||||
break;
|
||||
case 2: highestSet = actualHand->getTurn()->getHighestSet();
|
||||
break;
|
||||
case 3: highestSet = actualHand->getRiver()->getHighestSet();
|
||||
break;
|
||||
default: cout << "ERROR - wrong init of actualRound" << endl;
|
||||
}
|
||||
highestSet = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
|
||||
// cout << "myAction(evaluation): " << myAction << endl;
|
||||
switch(myAction) {
|
||||
@@ -1374,19 +1364,8 @@ void LocalPlayer::evaluation(int bet, int raise) {
|
||||
|
||||
// cout << "highestSet(ende evaluation): " << highestSet << endl;
|
||||
|
||||
switch(actualHand->getActualRound()) {
|
||||
case 0: actualHand->getPreflop()->setHighestSet(highestSet);
|
||||
break;
|
||||
case 1: actualHand->getFlop()->setHighestSet(highestSet);
|
||||
break;
|
||||
case 2: actualHand->getTurn()->setHighestSet(highestSet);
|
||||
break;
|
||||
case 3: actualHand->getRiver()->setHighestSet(highestSet);
|
||||
break;
|
||||
default: cout << "ERROR - wrong init of actualRound" << endl;
|
||||
}
|
||||
|
||||
|
||||
actualHand->getCurrentBeRo()->setHighestSet(highestSet);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -2562,7 +2541,7 @@ void LocalPlayer::preflopEngine3() {
|
||||
// Potential
|
||||
int potential = 10*(4*(myCardsValue->holeCardsClass(myCards[0], myCards[1]))+1*tempRand)/50-myDude;
|
||||
|
||||
int setToHighest = actualHand->getPreflop()->getHighestSet() - mySet;
|
||||
int setToHighest = actualHand->getCurrentBeRo()->getHighestSet() - mySet;
|
||||
|
||||
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
||||
int tempFold;
|
||||
@@ -2575,19 +2554,19 @@ void LocalPlayer::preflopEngine3() {
|
||||
}
|
||||
else {
|
||||
// RAISE --> wenn hohes Potential
|
||||
if(potential >= 4 && 6 * actualHand->getSmallBlind() >= actualHand->getPreflop()->getHighestSet() || bluff <= 6) {
|
||||
if(potential >= 4 && 6 * actualHand->getSmallBlind() >= actualHand->getCurrentBeRo()->getHighestSet() || bluff <= 6) {
|
||||
// extrem hohes Potential --> groï¿År Raise
|
||||
if(potential>=6 || bluff <= 2) {
|
||||
|
||||
// bluff - raise
|
||||
if(bluff <=2 && 4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet()) {
|
||||
raise = 3 * actualHand->getPreflop()->getHighestSet();
|
||||
if(bluff <=2 && 4 * actualHand->getSmallBlind() > actualHand->getCurrentBeRo()->getHighestSet()) {
|
||||
raise = 3 * actualHand->getCurrentBeRo()->getHighestSet();
|
||||
}
|
||||
else {
|
||||
// bluff - call
|
||||
if(bluff >= 98) {
|
||||
// All In
|
||||
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
@@ -2596,16 +2575,16 @@ void LocalPlayer::preflopEngine3() {
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getPreflop()->getHighestSet();
|
||||
myCash = myCash - actualHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
}
|
||||
} else {
|
||||
// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
|
||||
if(! (4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet())) {
|
||||
if(! (4 * actualHand->getSmallBlind() > actualHand->getCurrentBeRo()->getHighestSet())) {
|
||||
|
||||
// All In
|
||||
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
@@ -2614,28 +2593,28 @@ void LocalPlayer::preflopEngine3() {
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getPreflop()->getHighestSet();
|
||||
myCash = myCash - actualHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
}
|
||||
|
||||
}
|
||||
else raise = (potential - 4 ) * 2 * actualHand->getPreflop()->getHighestSet();
|
||||
else raise = (potential - 4 ) * 2 * actualHand->getCurrentBeRo()->getHighestSet();
|
||||
}
|
||||
}
|
||||
}
|
||||
// hohes Potential --> gemäßigter Raise
|
||||
else {
|
||||
// bluff - raise
|
||||
if(bluff <= 6 && 4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet()) {
|
||||
raise = 2*actualHand->getPreflop()->getHighestSet();
|
||||
if(bluff <= 6 && 4 * actualHand->getSmallBlind() > actualHand->getCurrentBeRo()->getHighestSet()) {
|
||||
raise = 2*actualHand->getCurrentBeRo()->getHighestSet();
|
||||
}
|
||||
else {
|
||||
// bluff - call
|
||||
if(bluff >= 93) {
|
||||
|
||||
// All In
|
||||
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
@@ -2644,17 +2623,17 @@ void LocalPlayer::preflopEngine3() {
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getPreflop()->getHighestSet();
|
||||
myCash = myCash - actualHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
}
|
||||
}
|
||||
else {
|
||||
// doch nich raisen, sondern nur checken, weil highestSets bereits sehr hoch !!!
|
||||
if(! (4 * actualHand->getSmallBlind() > actualHand->getPreflop()->getHighestSet())) {
|
||||
if(! (4 * actualHand->getSmallBlind() > actualHand->getCurrentBeRo()->getHighestSet())) {
|
||||
|
||||
// All In
|
||||
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
@@ -2663,32 +2642,32 @@ void LocalPlayer::preflopEngine3() {
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getPreflop()->getHighestSet();
|
||||
myCash = myCash - actualHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
}
|
||||
}
|
||||
else raise = (potential - 3 ) * actualHand->getPreflop()->getHighestSet();
|
||||
else raise = (potential - 3 ) * actualHand->getCurrentBeRo()->getHighestSet();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (raise > 0) {
|
||||
// All In
|
||||
if(actualHand->getPreflop()->getHighestSet() + raise >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() + raise >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
if(mySet > actualHand->getPreflop()->getHighestSet()) actualHand->getPreflop()->setHighestSet(mySet);
|
||||
if(mySet > actualHand->getCurrentBeRo()->getHighestSet()) actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
|
||||
myCash = myCash + mySet - actualHand->getPreflop()->getHighestSet() - raise;
|
||||
mySet = actualHand->getPreflop()->getHighestSet() + raise;
|
||||
actualHand->getPreflop()->setHighestSet(mySet);
|
||||
myCash = myCash + mySet - actualHand->getCurrentBeRo()->getHighestSet() - raise;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet() + raise;
|
||||
actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
myAction = 5;
|
||||
}
|
||||
}
|
||||
@@ -2696,13 +2675,13 @@ void LocalPlayer::preflopEngine3() {
|
||||
//CHECK und CALL
|
||||
else {
|
||||
// CHECK --> wenn alle Sets glieich bei BigBlind und nich zu hohem Potential
|
||||
if(mySet == actualHand->getPreflop()->getHighestSet()) {
|
||||
if(mySet == actualHand->getCurrentBeRo()->getHighestSet()) {
|
||||
myAction = 2;
|
||||
}
|
||||
// CALL --> bei normalen Potential
|
||||
else {
|
||||
// All In
|
||||
if(actualHand->getPreflop()->getHighestSet() >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
@@ -2711,8 +2690,8 @@ void LocalPlayer::preflopEngine3() {
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getPreflop()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getPreflop()->getHighestSet();
|
||||
myCash = myCash - actualHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
}
|
||||
}
|
||||
@@ -2795,7 +2774,7 @@ void LocalPlayer::flopEngine3() {
|
||||
// Potential
|
||||
int potential = (10*(5*(int)(percent*100.)+10*tempRand*2))/700-myDude;
|
||||
|
||||
int setToHighest = actualHand->getFlop()->getHighestSet() - mySet;
|
||||
int setToHighest = actualHand->getCurrentBeRo()->getHighestSet() - mySet;
|
||||
|
||||
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
||||
int tempFold;
|
||||
@@ -2808,7 +2787,7 @@ void LocalPlayer::flopEngine3() {
|
||||
}
|
||||
else {
|
||||
// CHECK und BET --> wenn noch keiner was gesetzt hat
|
||||
if(actualHand->getFlop()->getHighestSet() == 0) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() == 0) {
|
||||
// CHECK --> wenn Potential klein oder check-bluff sonst bet oder bet-bluff
|
||||
if((potential<3 || bluff >= 80) && bluff > 15) {
|
||||
// check
|
||||
@@ -2835,35 +2814,35 @@ void LocalPlayer::flopEngine3() {
|
||||
myCash -= mySet;
|
||||
myAction = 4;
|
||||
}
|
||||
actualHand->getFlop()->setHighestSet(mySet);
|
||||
actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
}
|
||||
|
||||
}
|
||||
// CALL und RAISE --> wenn bereits gesetzt wurde
|
||||
else {
|
||||
// RAISE --> wenn Potential besonders gut
|
||||
if((potential >=4 && 2 * tempFold * actualHand->getSmallBlind() >= actualHand->getFlop()->getHighestSet()) || (bluff <= 5 && 4 * tempFold * actualHand->getSmallBlind() >= actualHand->getFlop()->getHighestSet())) {
|
||||
if((potential >=4 && 2 * tempFold * actualHand->getSmallBlind() >= actualHand->getCurrentBeRo()->getHighestSet()) || (bluff <= 5 && 4 * tempFold * actualHand->getSmallBlind() >= actualHand->getCurrentBeRo()->getHighestSet())) {
|
||||
|
||||
// bluff - raise
|
||||
if(bluff <=5) raise = ((bluff+1)/2) * actualHand->getFlop()->getHighestSet();
|
||||
if(bluff <=5) raise = ((bluff+1)/2) * actualHand->getCurrentBeRo()->getHighestSet();
|
||||
// Betrag, der ber dem aktuell HighestSet gesetzt werden soll
|
||||
else raise = ((potential - 2 ) / 2) * actualHand->getFlop()->getHighestSet();
|
||||
else raise = ((potential - 2 ) / 2) * actualHand->getCurrentBeRo()->getHighestSet();
|
||||
|
||||
// All In
|
||||
if(actualHand->getFlop()->getHighestSet() + raise >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() + raise >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
if(mySet > actualHand->getFlop()->getHighestSet()) actualHand->getFlop()->setHighestSet(mySet);
|
||||
if(mySet > actualHand->getCurrentBeRo()->getHighestSet()) actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
|
||||
myCash = myCash + mySet - actualHand->getFlop()->getHighestSet() - raise;
|
||||
mySet = actualHand->getFlop()->getHighestSet() + raise;
|
||||
actualHand->getFlop()->setHighestSet(mySet);
|
||||
myCash = myCash + mySet - actualHand->getCurrentBeRo()->getHighestSet() - raise;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet() + raise;
|
||||
actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
myAction = 5;
|
||||
}
|
||||
}
|
||||
@@ -2871,7 +2850,7 @@ void LocalPlayer::flopEngine3() {
|
||||
else {
|
||||
|
||||
// All In
|
||||
if(actualHand->getFlop()->getHighestSet() >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
@@ -2880,8 +2859,8 @@ void LocalPlayer::flopEngine3() {
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getFlop()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getFlop()->getHighestSet();
|
||||
myCash = myCash - actualHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
}
|
||||
}
|
||||
@@ -2961,7 +2940,7 @@ void LocalPlayer::turnEngine3() {
|
||||
// Potential
|
||||
int potential = (10*(5*(int)(percent*100.)+10*tempRand*2))/700-myDude;
|
||||
|
||||
int setToHighest = actualHand->getTurn()->getHighestSet() - mySet;
|
||||
int setToHighest = actualHand->getCurrentBeRo()->getHighestSet() - mySet;
|
||||
|
||||
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
||||
int tempFold;
|
||||
@@ -2975,7 +2954,7 @@ void LocalPlayer::turnEngine3() {
|
||||
}
|
||||
else {
|
||||
// CHECK und BET --> wenn noch keiner was gesetzt hat
|
||||
if(actualHand->getTurn()->getHighestSet() == 0) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() == 0) {
|
||||
// CHECK --> wenn Potential klein
|
||||
if((potential<2 || bluff >= 80) && bluff > 10) {
|
||||
// check
|
||||
@@ -3003,42 +2982,42 @@ void LocalPlayer::turnEngine3() {
|
||||
myCash -= mySet;
|
||||
myAction = 4;
|
||||
}
|
||||
actualHand->getTurn()->setHighestSet(mySet);
|
||||
actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
}
|
||||
|
||||
}
|
||||
// CALL und RAISE --> wenn bereits gesetzt wurde
|
||||
else {
|
||||
// RAISE --> wenn Potential besonders gut
|
||||
if(potential >=4 && 2 * tempFold * actualHand->getSmallBlind() >= actualHand->getTurn()->getHighestSet() || (bluff <= 4 && 3 * tempFold * actualHand->getSmallBlind() >= actualHand->getTurn()->getHighestSet())) {
|
||||
if(potential >=4 && 2 * tempFold * actualHand->getSmallBlind() >= actualHand->getCurrentBeRo()->getHighestSet() || (bluff <= 4 && 3 * tempFold * actualHand->getSmallBlind() >= actualHand->getCurrentBeRo()->getHighestSet())) {
|
||||
|
||||
// bluff - raise
|
||||
if(bluff <= 4) raise = ((bluff+1)/2) * actualHand->getTurn()->getHighestSet();
|
||||
if(bluff <= 4) raise = ((bluff+1)/2) * actualHand->getCurrentBeRo()->getHighestSet();
|
||||
// Betrag, der ber dem aktuell HighestSet gesetzt werden soll
|
||||
else raise = ( potential - 3 ) * actualHand->getTurn()->getHighestSet();
|
||||
else raise = ( potential - 3 ) * actualHand->getCurrentBeRo()->getHighestSet();
|
||||
|
||||
// All In
|
||||
if(actualHand->getTurn()->getHighestSet() + raise >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() + raise >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
if(mySet > actualHand->getTurn()->getHighestSet()) actualHand->getTurn()->setHighestSet(mySet);
|
||||
if(mySet > actualHand->getCurrentBeRo()->getHighestSet()) actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
|
||||
myCash = myCash + mySet - actualHand->getTurn()->getHighestSet() - raise;
|
||||
mySet = actualHand->getTurn()->getHighestSet() + raise;
|
||||
actualHand->getTurn()->setHighestSet(mySet);
|
||||
myCash = myCash + mySet - actualHand->getCurrentBeRo()->getHighestSet() - raise;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet() + raise;
|
||||
actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
myAction = 5;
|
||||
}
|
||||
}
|
||||
// CALL --> bei normalen Potential
|
||||
else {
|
||||
// All In
|
||||
if(actualHand->getTurn()->getHighestSet() >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
@@ -3047,8 +3026,8 @@ void LocalPlayer::turnEngine3() {
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getTurn()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getTurn()->getHighestSet();
|
||||
myCash = myCash - actualHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
}
|
||||
}
|
||||
@@ -3123,7 +3102,7 @@ void LocalPlayer::riverEngine3() {
|
||||
// Potential
|
||||
int potential = (10*(5*(int)(percent*100.)+10*tempRand*1))/600-myDude;
|
||||
|
||||
int setToHighest = actualHand->getRiver()->getHighestSet() - mySet;
|
||||
int setToHighest = actualHand->getCurrentBeRo()->getHighestSet() - mySet;
|
||||
|
||||
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
||||
int tempFold;
|
||||
@@ -3137,7 +3116,7 @@ void LocalPlayer::riverEngine3() {
|
||||
}
|
||||
else {
|
||||
// CHECK und BET --> wenn noch keiner was gesetzt hat
|
||||
if(actualHand->getRiver()->getHighestSet() == 0) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() == 0) {
|
||||
// CHECK --> wenn Potential klein
|
||||
if((potential<2 || bluff >= 92) && bluff > 15) {
|
||||
// check
|
||||
@@ -3165,42 +3144,42 @@ void LocalPlayer::riverEngine3() {
|
||||
myCash -= mySet;
|
||||
myAction = 4;
|
||||
}
|
||||
actualHand->getRiver()->setHighestSet(mySet);
|
||||
actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
}
|
||||
|
||||
}
|
||||
// CALL und RAISE --> wenn bereits gesetzt wurde
|
||||
else {
|
||||
// RAISE --> wenn Potential besonders gut
|
||||
if(potential >=4 && 2 * tempFold * actualHand->getSmallBlind() >= actualHand->getRiver()->getHighestSet() || (bluff <= 2 && 4 * tempFold * actualHand->getSmallBlind() >= actualHand->getRiver()->getHighestSet())) {
|
||||
if(potential >=4 && 2 * tempFold * actualHand->getSmallBlind() >= actualHand->getCurrentBeRo()->getHighestSet() || (bluff <= 2 && 4 * tempFold * actualHand->getSmallBlind() >= actualHand->getCurrentBeRo()->getHighestSet())) {
|
||||
|
||||
// bluff - raise
|
||||
if(bluff <= 2 ) raise = bluff * actualHand->getRiver()->getHighestSet();
|
||||
if(bluff <= 2 ) raise = bluff * actualHand->getCurrentBeRo()->getHighestSet();
|
||||
// Betrag, der ber dem aktuell HighestSet gesetzt werden soll
|
||||
else raise = ( potential - 3 ) * actualHand->getRiver()->getHighestSet();
|
||||
else raise = ( potential - 3 ) * actualHand->getCurrentBeRo()->getHighestSet();
|
||||
|
||||
// All In
|
||||
if(actualHand->getRiver()->getHighestSet() + raise >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() + raise >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
myAction = 6;
|
||||
if(mySet > actualHand->getRiver()->getHighestSet()) actualHand->getRiver()->setHighestSet(mySet);
|
||||
if(mySet > actualHand->getCurrentBeRo()->getHighestSet()) actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
|
||||
myCash = myCash + mySet - actualHand->getRiver()->getHighestSet() - raise;
|
||||
mySet = actualHand->getRiver()->getHighestSet() + raise;
|
||||
actualHand->getRiver()->setHighestSet(mySet);
|
||||
myCash = myCash + mySet - actualHand->getCurrentBeRo()->getHighestSet() - raise;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet() + raise;
|
||||
actualHand->getCurrentBeRo()->setHighestSet(mySet);
|
||||
myAction = 5;
|
||||
}
|
||||
}
|
||||
// CALL --> bei normalen Potential
|
||||
else {
|
||||
// All In
|
||||
if(actualHand->getRiver()->getHighestSet() >= myCash) {
|
||||
if(actualHand->getCurrentBeRo()->getHighestSet() >= myCash) {
|
||||
|
||||
mySet += myCash;
|
||||
myCash = 0;
|
||||
@@ -3209,8 +3188,8 @@ void LocalPlayer::riverEngine3() {
|
||||
}
|
||||
// sonst
|
||||
else {
|
||||
myCash = myCash - actualHand->getRiver()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getRiver()->getHighestSet();
|
||||
myCash = myCash - actualHand->getCurrentBeRo()->getHighestSet() + mySet;
|
||||
mySet = actualHand->getCurrentBeRo()->getHighestSet();
|
||||
myAction = 3;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user