first modifcations for new local game; enabling: uncomment define NEW_LOCAL_GAME in game_defs.h
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@@ -1138,7 +1138,7 @@ bool
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ServerGame::CheckSettings(const GameData &data, const string &password, ServerMode mode)
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{
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bool retVal = true;
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if (mode != SERVER_MODE_LAN) {
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if (mode != SERVER_MODE_LAN && mode != SERVER_MODE_LAN_LOCAL) {
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if (data.playerActionTimeoutSec < 5) {
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retVal = false;
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}
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