first modifcations for new local game; enabling: uncomment define NEW_LOCAL_GAME in game_defs.h
This commit is contained in:
@@ -301,6 +301,7 @@ ServerLobbyThread::AddConnection(boost::shared_ptr<SessionData> sessionData)
|
||||
netAnnounce->set_latestbetarevision(POKERTH_BETA_REVISION);
|
||||
switch (GetServerMode()) {
|
||||
case SERVER_MODE_LAN:
|
||||
case SERVER_MODE_LAN_LOCAL:
|
||||
netAnnounce->set_servertype(AnnounceMessage::serverTypeLAN);
|
||||
break;
|
||||
case SERVER_MODE_INTERNET_NOAUTH:
|
||||
@@ -1353,6 +1354,9 @@ ServerLobbyThread::HandleNetPacketCreateGame(boost::shared_ptr<SessionData> sess
|
||||
session->GetPlayerData()->GetDBId(),
|
||||
GetGui(),
|
||||
m_serverConfig));
|
||||
#ifdef NEW_LOCAL_GAME
|
||||
if(m_mode == SERVER_MODE_LAN_LOCAL) game->setLanLocal(true);
|
||||
#endif
|
||||
game->Init();
|
||||
|
||||
// Add game to list of games.
|
||||
|
||||
Reference in New Issue
Block a user