first modifcations for new local game; enabling: uncomment define NEW_LOCAL_GAME in game_defs.h
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@@ -126,6 +126,15 @@ public:
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void KickPlayer(unsigned playerId);
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#ifdef NEW_LOCAL_GAME
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bool getLanLocal() {
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return lan_local;
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}
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void setLanLocal(bool theValue) {
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lan_local = theValue;
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}
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#endif
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protected:
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struct RankingData {
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@@ -252,6 +261,11 @@ private:
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friend class ServerGameStateHand;
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friend class ServerGameStateWaitPlayerAction;
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friend class ServerGameStateWaitNextHand;
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#ifdef NEW_LOCAL_GAME
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bool lan_local;
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#endif
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};
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#endif
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