cleaned timer in mainwindow.cpp
This commit is contained in:
+78
-268
@@ -98,8 +98,6 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent, const char *name)
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}
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//Timer Objekt erstellen
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dealFlopCards0Timer = new QTimer(this);
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dealFlopCards1Timer = new QTimer(this);
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dealFlopCards2Timer = new QTimer(this);
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@@ -163,39 +161,6 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent, const char *name)
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postRiverRunAnimation5Timer->setSingleShot(TRUE);
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postRiverRunAnimation6Timer->setSingleShot(TRUE);
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connect(dealFlopCards0Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards1() ));
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connect(dealFlopCards1Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards2() ));
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connect(dealFlopCards2Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards3() ));
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connect(dealFlopCards3Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards4() ));
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connect(dealFlopCards4Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards5() ));
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connect(dealFlopCards5Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards6() ));
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connect(dealFlopCards6Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(dealTurnCards0Timer, SIGNAL(timeout()), this, SLOT( dealTurnCards1() ));
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connect(dealTurnCards1Timer, SIGNAL(timeout()), this, SLOT( dealTurnCards2() ));
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connect(dealTurnCards2Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(dealRiverCards0Timer, SIGNAL(timeout()), this, SLOT( dealRiverCards1() ));
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connect(dealRiverCards1Timer, SIGNAL(timeout()), this, SLOT( dealRiverCards2() ));
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connect(dealRiverCards2Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(nextPlayerAnimationTimer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(preflopAnimation1Timer, SIGNAL(timeout()), this, SLOT( preflopAnimation1Action() ));
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connect(preflopAnimation2Timer, SIGNAL(timeout()), this, SLOT( preflopAnimation2Action() ));
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connect(flopAnimation1Timer, SIGNAL(timeout()), this, SLOT( flopAnimation1Action() ));
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connect(flopAnimation2Timer, SIGNAL(timeout()), this, SLOT( flopAnimation2Action() ));
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connect(turnAnimation1Timer, SIGNAL(timeout()), this, SLOT( turnAnimation1Action() ));
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connect(turnAnimation2Timer, SIGNAL(timeout()), this, SLOT( turnAnimation2Action() ));
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connect(riverAnimation1Timer, SIGNAL(timeout()), this, SLOT( riverAnimation1Action() ));
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connect(riverAnimation2Timer, SIGNAL(timeout()), this, SLOT( riverAnimation2Action() ));
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connect(postRiverAnimation1Timer, SIGNAL(timeout()), this, SLOT( postRiverAnimation1Action() ));
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connect(postRiverRunAnimation1Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation2() ));
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connect(postRiverRunAnimation2Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation3() ));
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connect(postRiverRunAnimation3Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation4() ));
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connect(potDistributeTimer, SIGNAL(timeout()), this, SLOT(postRiverRunAnimation5()));
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connect(postRiverRunAnimation5Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation6() ));
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connect(postRiverRunAnimation6Timer, SIGNAL(timeout()), this, SLOT( startNewHand() ));
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// buttonLabelArray init
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buttonLabelArray[0] = textLabel_Button0;
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buttonLabelArray[1] = textLabel_Button1;
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@@ -262,11 +227,38 @@ mainWindowImpl::mainWindowImpl(QMainWindow *parent, const char *name)
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inactive.setRgb(83,141,107);
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highlight.setRgb(151,214,109);
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//firstCallNewGame Test init
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firstCallNewGame = TRUE;
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//Connects
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connect(dealFlopCards0Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards1() ));
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connect(dealFlopCards1Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards2() ));
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connect(dealFlopCards2Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards3() ));
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connect(dealFlopCards3Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards4() ));
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connect(dealFlopCards4Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards5() ));
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connect(dealFlopCards5Timer, SIGNAL(timeout()), this, SLOT( dealFlopCards6() ));
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connect(dealFlopCards6Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(dealTurnCards0Timer, SIGNAL(timeout()), this, SLOT( dealTurnCards1() ));
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connect(dealTurnCards1Timer, SIGNAL(timeout()), this, SLOT( dealTurnCards2() ));
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connect(dealTurnCards2Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(dealRiverCards0Timer, SIGNAL(timeout()), this, SLOT( dealRiverCards1() ));
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connect(dealRiverCards1Timer, SIGNAL(timeout()), this, SLOT( dealRiverCards2() ));
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connect(dealRiverCards2Timer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(nextPlayerAnimationTimer, SIGNAL(timeout()), this, SLOT( handSwitchRounds() ));
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connect(preflopAnimation1Timer, SIGNAL(timeout()), this, SLOT( preflopAnimation1Action() ));
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connect(preflopAnimation2Timer, SIGNAL(timeout()), this, SLOT( preflopAnimation2Action() ));
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connect(flopAnimation1Timer, SIGNAL(timeout()), this, SLOT( flopAnimation1Action() ));
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connect(flopAnimation2Timer, SIGNAL(timeout()), this, SLOT( flopAnimation2Action() ));
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connect(turnAnimation1Timer, SIGNAL(timeout()), this, SLOT( turnAnimation1Action() ));
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connect(turnAnimation2Timer, SIGNAL(timeout()), this, SLOT( turnAnimation2Action() ));
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connect(riverAnimation1Timer, SIGNAL(timeout()), this, SLOT( riverAnimation1Action() ));
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connect(riverAnimation2Timer, SIGNAL(timeout()), this, SLOT( riverAnimation2Action() ));
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connect(postRiverAnimation1Timer, SIGNAL(timeout()), this, SLOT( postRiverAnimation1Action() ));
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connect(postRiverRunAnimation1Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation2() ));
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connect(postRiverRunAnimation2Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation3() ));
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connect(postRiverRunAnimation3Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation4() ));
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connect(potDistributeTimer, SIGNAL(timeout()), this, SLOT(postRiverRunAnimation5()));
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connect(postRiverRunAnimation5Timer, SIGNAL(timeout()), this, SLOT( postRiverRunAnimation6() ));
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connect(postRiverRunAnimation6Timer, SIGNAL(timeout()), this, SLOT( startNewHand() ));
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connect( actionNewGame, SIGNAL( activated() ), this, SLOT( callNewGameDialog() ) );
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connect( actionAboutPokerth, SIGNAL( activated() ), this, SLOT( callAboutPokerthDialog() ) );
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@@ -311,8 +303,7 @@ void mainWindowImpl::callNewGameDialog() {
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setSpeeds();
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//restliche Singleshots killen!!!
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lockTimer();
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// unlockTimer();
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stopTimer();
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label_Pot->setText("<p align='center'><span style='font-size:x-large; font-weight:bold'>Pot Total</span></p>");
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label_Sets->setText("<p align='center'><span style='font-size:medium; font-weight:bold'>Sets:</span></p>");
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@@ -327,8 +318,6 @@ void mainWindowImpl::callNewGameDialog() {
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//positioning Slider
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horizontalSlider_speed->setValue(guiGameSpeed);
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unlockTimer();
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//Start Game!!!
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mySession->startGame(v->spinBox_quantityPlayers->value(), v->spinBox_startCash->value(), v->spinBox_smallBlind->value());
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@@ -347,10 +336,7 @@ void mainWindowImpl::callNewGameDialog() {
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setSpeeds();
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//restliche Singleshots killen!!!
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lockTimer();
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// unlockTimer();
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stopTimer();
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label_Pot->setText("<p align='center'><span style='font-size:x-large; font-weight:bold'>Pot Total</span></p>");
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label_Sets->setText("<p align='center'><span style='font-size:medium; font-weight:bold'>Sets:</span></p>");
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@@ -367,8 +353,6 @@ void mainWindowImpl::callNewGameDialog() {
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//positioning Slider
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horizontalSlider_speed->setValue(guiGameSpeed);
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unlockTimer();
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//Start Game!!!
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mySession->startGame(myConfig->readConfigInt("NumberOfPlayers",5), myConfig->readConfigInt("StartCash",2000), myConfig->readConfigInt("SmallBlind",10));
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@@ -376,8 +360,6 @@ void mainWindowImpl::callNewGameDialog() {
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}
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// actionNewGame->setDisabled(TRUE);
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}
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void mainWindowImpl::callAboutPokerthDialog() {
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@@ -636,93 +618,61 @@ void mainWindowImpl::dealHoleCards() {
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}
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void mainWindowImpl::dealFlopCards0() {
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if( !newRoundTimerBlock ){
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dealFlopCards0Timer->start(dealCardsSpeed*2);
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::dealFlopCards0() { dealFlopCards0Timer->start(dealCardsSpeed*2); }
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void mainWindowImpl::dealFlopCards1() {
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if( !newRoundTimerBlock ){
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QPixmap flipside(":/othercards/cards/othercards/flipside.png");
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boardCardsArray[0]->setPixmap(flipside);
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// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards2() ));
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dealFlopCards1Timer->start(dealCardsSpeed);
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}
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else { newRoundTimerBlock=FALSE; }
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dealFlopCards1Timer->start(dealCardsSpeed);
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}
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void mainWindowImpl::dealFlopCards2() {
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if( !newRoundTimerBlock ){
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QPixmap flipside(":/othercards/cards/othercards/flipside.png");
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boardCardsArray[1]->setPixmap(flipside);
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// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards3() ));
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dealFlopCards2Timer->start(dealCardsSpeed);
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::dealFlopCards3() {
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if( !newRoundTimerBlock ){
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QPixmap flipside(":/othercards/cards/othercards/flipside.png");
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boardCardsArray[2]->setPixmap(flipside);
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// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards4() ));
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dealFlopCards3Timer->start(dealCardsSpeed);
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::dealFlopCards4() {
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if( !newRoundTimerBlock ){
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int tempBoardCardsArray[5];
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QPixmap tempCardsPixmap;
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actualHand->getBoard()->getMyCards(tempBoardCardsArray);
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tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[0], 10)+".png");
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QPixmap card(tempCardsPixmap);
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boardCardsArray[0]->setPixmap(card);
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// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards5() ));
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dealFlopCards4Timer->start(dealCardsSpeed);
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}
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else { newRoundTimerBlock=FALSE; }
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dealFlopCards4Timer->start(dealCardsSpeed);
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}
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void mainWindowImpl::dealFlopCards5() {
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if( !newRoundTimerBlock ){
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int tempBoardCardsArray[5];
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QPixmap tempCardsPixmap;
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actualHand->getBoard()->getMyCards(tempBoardCardsArray);
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tempCardsPixmap.load(":/othercards/cards/othercards/"+QString::number(tempBoardCardsArray[1], 10)+".png");
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QPixmap card(tempCardsPixmap);
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boardCardsArray[1]->setPixmap(card);
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// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealFlopCards6() ));
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dealFlopCards5Timer->start(dealCardsSpeed);
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}
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else { newRoundTimerBlock=FALSE; }
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dealFlopCards5Timer->start(dealCardsSpeed);
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}
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void mainWindowImpl::dealFlopCards6() {
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if( !newRoundTimerBlock ){
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int tempBoardCardsArray[5];
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QPixmap tempCardsPixmap;
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actualHand->getBoard()->getMyCards(tempBoardCardsArray);
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@@ -732,50 +682,25 @@ if( !newRoundTimerBlock ){
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// stable
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// wenn alle All In
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if(actualHand->getAllInCondition()) {
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// QTimer::singleShot(dealCardsSpeed*4, this, SLOT( handSwitchRounds() ));
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dealFlopCards6Timer->start(dealCardsSpeed*4);
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}
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if(actualHand->getAllInCondition()) { dealFlopCards6Timer->start(dealCardsSpeed*4); }
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// sonst normale Variante
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else {
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// QTimer::singleShot(dealCardsSpeed, this, SLOT( handSwitchRounds() ));
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dealFlopCards6Timer->start(dealCardsSpeed);
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}
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}
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else { newRoundTimerBlock=FALSE; }
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else { dealFlopCards6Timer->start(dealCardsSpeed);}
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}
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void mainWindowImpl::dealTurnCards0() {
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if( !newRoundTimerBlock ){
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// QTimer::singleShot(dealCardsSpeed*2, this, SLOT( dealTurnCards1() ));
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dealTurnCards0Timer->start(dealCardsSpeed*2);
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::dealTurnCards0() { dealTurnCards0Timer->start(dealCardsSpeed*2); }
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void mainWindowImpl::dealTurnCards1() {
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if( !newRoundTimerBlock ){
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QPixmap flipside(":/othercards/cards/othercards/flipside.png");
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boardCardsArray[3]->setPixmap(flipside);
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// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealTurnCards2() ));
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dealTurnCards1Timer->start(dealCardsSpeed);
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::dealTurnCards2() {
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if( !newRoundTimerBlock ){
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int tempBoardCardsArray[5];
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QPixmap tempCardsPixmap;
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actualHand->getBoard()->getMyCards(tempBoardCardsArray);
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@@ -785,48 +710,26 @@ if( !newRoundTimerBlock ){
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// stable
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// wenn alle All In
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if(actualHand->getAllInCondition()) {
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// QTimer::singleShot(dealCardsSpeed*4, this, SLOT( handSwitchRounds() ));
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dealTurnCards2Timer->start(dealCardsSpeed*4);
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if(actualHand->getAllInCondition()) { dealTurnCards2Timer->start(dealCardsSpeed*4);
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}
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// sonst normale Variante
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else {
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// QTimer::singleShot(dealCardsSpeed, this, SLOT( handSwitchRounds() ));
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dealTurnCards2Timer->start(dealCardsSpeed);
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}
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}
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else { newRoundTimerBlock=FALSE; }
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else { dealTurnCards2Timer->start(dealCardsSpeed); }
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}
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void mainWindowImpl::dealRiverCards0() {
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if( !newRoundTimerBlock ){
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// QTimer::singleShot(dealCardsSpeed*2, this, SLOT( dealRiverCards1() ));
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dealRiverCards0Timer->start(dealCardsSpeed*2);
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::dealRiverCards0() { dealRiverCards0Timer->start(dealCardsSpeed*2); }
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void mainWindowImpl::dealRiverCards1() {
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if( !newRoundTimerBlock ){
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QPixmap flipside(":/othercards/cards/othercards/flipside.png");
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boardCardsArray[4]->setPixmap(flipside);
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// QTimer::singleShot(dealCardsSpeed, this, SLOT( dealRiverCards2() ));
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dealRiverCards1Timer->start(dealCardsSpeed);
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::dealRiverCards2() {
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if( !newRoundTimerBlock ){
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int tempBoardCardsArray[5];
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QPixmap tempCardsPixmap;
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actualHand->getBoard()->getMyCards(tempBoardCardsArray);
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@@ -847,16 +750,11 @@ if( !newRoundTimerBlock ){
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dealRiverCards2Timer->start(dealCardsSpeed);
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}
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::meInAction() {
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// actionNewGame->setDisabled(FALSE);
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switch (actualHand->getActualRound()) {
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@@ -1152,12 +1050,7 @@ void mainWindowImpl::myAllIn(){
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void mainWindowImpl::nextPlayerAnimation() {
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// actionNewGame->setDisabled(TRUE);
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refreshChangePlayer();
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//weiter mit switchrounds in Hand
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// // QTimer::singleShot(nextPlayerSpeed1, this, SLOT( handSwitchRounds() ));
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nextPlayerAnimationTimer->start(nextPlayerSpeed1);
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}
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@@ -1213,8 +1106,6 @@ void mainWindowImpl::postRiverRunAnimation1() {
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void mainWindowImpl::postRiverRunAnimation2() {
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if( !newRoundTimerBlock ){
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int i;
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//Aktive Spieler zählen --> wenn nur noch einer nicht-folded dann keine Karten umdrehen
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@@ -1248,14 +1139,9 @@ if( !newRoundTimerBlock ){
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}
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else { postRiverRunAnimation3(); }
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::postRiverRunAnimation3() {
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if( !newRoundTimerBlock ){
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int i;
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//Alle Winner erhellen und "Winner" schreiben
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@@ -1272,27 +1158,17 @@ if( !newRoundTimerBlock ){
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userWidgetsBackgroudColor();
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postRiverRunAnimation3Timer->start(postRiverRunAnimationSpeed/2);
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::postRiverRunAnimation4() {
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if( !newRoundTimerBlock ){
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distributePotAnimCounter=0;
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potDistributeTimer->start(winnerBlinkSpeed);
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}
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else { newRoundTimerBlock=FALSE; }
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}
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void mainWindowImpl::postRiverRunAnimation5() {
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if( !newRoundTimerBlock ){
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||||
int i;
|
||||
|
||||
//CashTopLabel und PotLabel blinken lassen
|
||||
@@ -1339,19 +1215,10 @@ if( !newRoundTimerBlock ){
|
||||
potDistributeTimer->stop();
|
||||
postRiverRunAnimation5Timer->start(gameSpeed);
|
||||
}
|
||||
|
||||
}
|
||||
else {
|
||||
potDistributeTimer->stop();
|
||||
newRoundTimerBlock=TRUE;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void mainWindowImpl::postRiverRunAnimation6() {
|
||||
|
||||
if( !newRoundTimerBlock ){
|
||||
|
||||
int i;
|
||||
refreshCash();
|
||||
@@ -1372,21 +1239,14 @@ if( !newRoundTimerBlock ){
|
||||
|
||||
}
|
||||
postRiverRunAnimation6Timer->start(newRoundSpeed);
|
||||
|
||||
}
|
||||
else { newRoundTimerBlock=FALSE; }
|
||||
|
||||
}
|
||||
|
||||
|
||||
void mainWindowImpl::startNewHand() {
|
||||
|
||||
if( !newRoundTimerBlock && !breakAfterActualHand){
|
||||
|
||||
actualGame->startHand();
|
||||
if( !breakAfterActualHand){ actualGame->startHand();
|
||||
}
|
||||
else {
|
||||
newRoundTimerBlock=FALSE;
|
||||
pushButton_break->setDisabled(FALSE);
|
||||
pushButton_break->setText("Start");
|
||||
breakAfterActualHand=FALSE;
|
||||
@@ -1395,10 +1255,8 @@ else {
|
||||
|
||||
}
|
||||
|
||||
void mainWindowImpl::handSwitchRounds() {
|
||||
if( !newRoundTimerBlock ){ actualHand->switchRounds(); }
|
||||
else { newRoundTimerBlock=FALSE; }
|
||||
}
|
||||
void mainWindowImpl::handSwitchRounds() { actualHand->switchRounds(); }
|
||||
|
||||
|
||||
void mainWindowImpl::nextRoundCleanGui() {
|
||||
|
||||
@@ -1435,75 +1293,40 @@ void mainWindowImpl::nextRoundCleanGui() {
|
||||
|
||||
}
|
||||
|
||||
void mainWindowImpl::lockTimer() {
|
||||
void mainWindowImpl::stopTimer() {
|
||||
|
||||
dealFlopCards0Timer->blockSignals(TRUE);
|
||||
dealFlopCards1Timer->blockSignals(TRUE);
|
||||
dealFlopCards2Timer->blockSignals(TRUE);
|
||||
dealFlopCards3Timer->blockSignals(TRUE);
|
||||
dealFlopCards4Timer->blockSignals(TRUE);
|
||||
dealFlopCards5Timer->blockSignals(TRUE);
|
||||
dealFlopCards6Timer->blockSignals(TRUE);
|
||||
dealTurnCards0Timer->blockSignals(TRUE);
|
||||
dealTurnCards1Timer->blockSignals(TRUE);
|
||||
dealTurnCards2Timer->blockSignals(TRUE);
|
||||
dealRiverCards0Timer->blockSignals(TRUE);
|
||||
dealRiverCards1Timer->blockSignals(TRUE);
|
||||
dealRiverCards2Timer->blockSignals(TRUE);
|
||||
|
||||
nextPlayerAnimationTimer->blockSignals(TRUE);
|
||||
preflopAnimation1Timer->blockSignals(TRUE);
|
||||
preflopAnimation2Timer->blockSignals(TRUE);
|
||||
flopAnimation1Timer->blockSignals(TRUE);
|
||||
flopAnimation2Timer->blockSignals(TRUE);
|
||||
turnAnimation1Timer->blockSignals(TRUE);
|
||||
turnAnimation2Timer->blockSignals(TRUE);
|
||||
riverAnimation1Timer->blockSignals(TRUE);
|
||||
riverAnimation2Timer->blockSignals(TRUE);
|
||||
|
||||
postRiverAnimation1Timer->blockSignals(TRUE);
|
||||
postRiverRunAnimation1Timer->blockSignals(TRUE);
|
||||
postRiverRunAnimation2Timer->blockSignals(TRUE);
|
||||
postRiverRunAnimation3Timer->blockSignals(TRUE);
|
||||
postRiverRunAnimation5Timer->blockSignals(TRUE);
|
||||
postRiverRunAnimation6Timer->blockSignals(TRUE);
|
||||
potDistributeTimer->blockSignals(TRUE);
|
||||
|
||||
}
|
||||
|
||||
void mainWindowImpl::unlockTimer() {
|
||||
|
||||
dealFlopCards0Timer->blockSignals(FALSE);
|
||||
dealFlopCards1Timer->blockSignals(FALSE);
|
||||
dealFlopCards2Timer->blockSignals(FALSE);
|
||||
dealFlopCards3Timer->blockSignals(FALSE);
|
||||
dealFlopCards4Timer->blockSignals(FALSE);
|
||||
dealFlopCards5Timer->blockSignals(FALSE);
|
||||
dealFlopCards6Timer->blockSignals(FALSE);
|
||||
dealTurnCards0Timer->blockSignals(FALSE);
|
||||
dealTurnCards1Timer->blockSignals(FALSE);
|
||||
dealTurnCards2Timer->blockSignals(FALSE);
|
||||
dealRiverCards0Timer->blockSignals(FALSE);
|
||||
dealRiverCards1Timer->blockSignals(FALSE);
|
||||
dealRiverCards2Timer->blockSignals(FALSE);
|
||||
dealFlopCards0Timer->stop();
|
||||
dealFlopCards1Timer->stop();
|
||||
dealFlopCards2Timer->stop();
|
||||
dealFlopCards3Timer->stop();
|
||||
dealFlopCards4Timer->stop();
|
||||
dealFlopCards5Timer->stop();
|
||||
dealFlopCards6Timer->stop();
|
||||
dealTurnCards0Timer->stop();
|
||||
dealTurnCards1Timer->stop();
|
||||
dealTurnCards2Timer->stop();
|
||||
dealRiverCards0Timer->stop();
|
||||
dealRiverCards1Timer->stop();
|
||||
dealRiverCards2Timer->stop();
|
||||
|
||||
nextPlayerAnimationTimer->blockSignals(FALSE);
|
||||
preflopAnimation1Timer->blockSignals(FALSE);
|
||||
preflopAnimation2Timer->blockSignals(FALSE);
|
||||
flopAnimation1Timer->blockSignals(FALSE);
|
||||
flopAnimation2Timer->blockSignals(FALSE);
|
||||
turnAnimation1Timer->blockSignals(FALSE);
|
||||
turnAnimation2Timer->blockSignals(FALSE);
|
||||
riverAnimation1Timer->blockSignals(FALSE);
|
||||
riverAnimation2Timer->blockSignals(FALSE);
|
||||
nextPlayerAnimationTimer->stop();
|
||||
preflopAnimation1Timer->stop();
|
||||
preflopAnimation2Timer->stop();
|
||||
flopAnimation1Timer->stop();
|
||||
flopAnimation2Timer->stop();
|
||||
turnAnimation1Timer->stop();
|
||||
turnAnimation2Timer->stop();
|
||||
riverAnimation1Timer->stop();
|
||||
riverAnimation2Timer->stop();
|
||||
|
||||
postRiverAnimation1Timer->blockSignals(FALSE);
|
||||
postRiverRunAnimation1Timer->blockSignals(FALSE);
|
||||
postRiverRunAnimation2Timer->blockSignals(FALSE);
|
||||
postRiverRunAnimation3Timer->blockSignals(FALSE);
|
||||
postRiverRunAnimation5Timer->blockSignals(FALSE);
|
||||
postRiverRunAnimation6Timer->blockSignals(FALSE);
|
||||
potDistributeTimer->blockSignals(FALSE);
|
||||
postRiverAnimation1Timer->stop();
|
||||
postRiverRunAnimation1Timer->stop();
|
||||
postRiverRunAnimation2Timer->stop();
|
||||
postRiverRunAnimation3Timer->stop();
|
||||
postRiverRunAnimation5Timer->stop();
|
||||
postRiverRunAnimation6Timer->stop();
|
||||
potDistributeTimer->stop();
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1529,7 +1352,6 @@ void mainWindowImpl::userWidgetsBackgroudColor() {
|
||||
}
|
||||
}
|
||||
|
||||
void mainWindowImpl::timerBlockerFalse() { newRoundTimerBlock=FALSE; }
|
||||
|
||||
void mainWindowImpl::setSpeeds() {
|
||||
|
||||
@@ -1562,13 +1384,6 @@ void mainWindowImpl::keyPressEvent ( QKeyEvent * event ) {
|
||||
|
||||
if (event->key() == 16777265) { switchToolBox(); }
|
||||
// if (event->key() == 65) {
|
||||
// dealFlopCards0Timer->blockSignals(TRUE);
|
||||
// dealFlopCards1Timer->blockSignals(TRUE);
|
||||
// dealFlopCards2Timer->blockSignals(TRUE);
|
||||
// dealFlopCards3Timer->blockSignals(TRUE);
|
||||
// dealFlopCards4Timer->blockSignals(TRUE);
|
||||
// dealFlopCards5Timer->blockSignals(TRUE);
|
||||
// dealFlopCards6Timer->blockSignals(TRUE);
|
||||
// }
|
||||
|
||||
|
||||
@@ -1581,8 +1396,3 @@ void mainWindowImpl::switchToolBox() {
|
||||
|
||||
}
|
||||
|
||||
// void mainWindowImpl::processOneThing() {
|
||||
//
|
||||
// cout << "wurst" << endl;
|
||||
// timer->start(300);
|
||||
// }
|
||||
|
||||
Reference in New Issue
Block a user