delete no longer required "playersTurn"
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@@ -57,9 +57,6 @@ protected:
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int getDealerPosition() const {return dealerPosition; }
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void setDealerPosition(int theValue) { dealerPosition = theValue; }
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void setPlayersTurn(int theValue) { playersTurn = theValue; }
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int getPlayersTurn() const { return playersTurn;}
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void setCurrentPlayersTurnId(unsigned theValue) { currentPlayersTurnId = theValue; }
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unsigned getCurrentPlayersTurnId() const { return currentPlayersTurnId;}
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@@ -125,7 +122,6 @@ private:
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bool firstRound;
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bool firstHeadsUpRound;
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int playersTurn; // TODO -> delete
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PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList
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PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList
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