delete no longer required "playersTurn"
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@@ -19,8 +19,8 @@
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***************************************************************************/
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#include "clientbero.h"
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ClientBeRo::ClientBeRo(HandInterface* hi, int /*id*/, unsigned dP, int sB, GameState gS)
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: BeRoInterface(), myBeRoID(gS), myHand(hi), highestCardsValue(0), playersTurn(dP), highestSet(0), firstRound(true), smallBlindPosition(0), smallBlind(sB), minimumRaise(0), fullBetRule(false)
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ClientBeRo::ClientBeRo(HandInterface* hi, int /*id*/, unsigned /*dP*/, int sB, GameState gS)
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: BeRoInterface(), myBeRoID(gS), myHand(hi), highestCardsValue(0), highestSet(0), firstRound(true), smallBlindPosition(0), smallBlind(sB), minimumRaise(0), fullBetRule(false)
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{
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}
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@@ -63,20 +63,6 @@ ClientBeRo::getLastActionPlayer() const
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return lastActionPlayer;
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}
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void
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ClientBeRo::setPlayersTurn(int theValue)
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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playersTurn = theValue;
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}
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int
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ClientBeRo::getPlayersTurn() const
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{
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boost::recursive_mutex::scoped_lock lock(m_syncMutex);
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return playersTurn;
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}
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void
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ClientBeRo::setCurrentPlayersTurnIt(PlayerListIterator theValue)
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{
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@@ -38,11 +38,8 @@ public:
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int getHighestCardsValue() const;
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void setHighestCardsValue(int theValue);
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void setLastActionPlayer ( unsigned theValue );
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unsigned getLastActionPlayer() const;
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void setPlayersTurn(int theValue);
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int getPlayersTurn() const;
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void setLastActionPlayer ( unsigned theValue );
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unsigned getLastActionPlayer() const;
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void setSmallBlindPositionId(unsigned theValue);
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unsigned getSmallBlindPositionId() const;
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@@ -97,7 +94,6 @@ private:
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int highestCardsValue;
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int playersTurn; // TODO -> delete
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PlayerListIterator currentPlayersTurnIt; // iterator for runningPlayerList
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PlayerListIterator lastPlayersTurnIt; // iterator for runningPlayerList
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