Adding support for custom delay between hands in protocol.
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@@ -177,6 +177,7 @@ void gameLobbyDialogImpl::createGame()
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}
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gameData.guiSpeed = myConfig->readConfigInt("GameSpeed");
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gameData.delayBetweenHandsSec = myCreateInternetGameDialog->spinBox_netDelayBetweenHands->value();
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gameData.playerActionTimeoutSec = myCreateInternetGameDialog->spinBox_netTimeOutPlayerAction->value();
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QString gameString(tr("%1's game"));
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@@ -391,6 +391,7 @@ void startWindowImpl::callCreateNetworkGameDialog() {
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}
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gameData.guiSpeed = myConfig->readConfigInt("GameSpeed");
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gameData.delayBetweenHandsSec = myCreateNetworkGameDialog->spinBox_netDelayBetweenHands->value();
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gameData.playerActionTimeoutSec = myCreateNetworkGameDialog->spinBox_netTimeOutPlayerAction->value();
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myGameLobbyDialog->setSession(getSession());
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