Adding support for custom delay between hands in protocol.

This commit is contained in:
lotodore
2009-10-24 21:49:11 +00:00
parent 857cbf357e
commit 31c7b789a8
56 changed files with 276 additions and 195 deletions
+37 -23
View File
@@ -674,31 +674,45 @@ ClientStateStartSession::Enter(boost::shared_ptr<ClientThread> client)
InitMessage_t *netInit = &init->GetMsg()->choice.initMessage;
netInit->requestedVersion.major = NET_VERSION_MAJOR;
netInit->requestedVersion.minor = NET_VERSION_MINOR;
netInit->login.present = login_PR_authenticatedLogin;
AuthenticatedLogin_t *authLogin = &netInit->login.choice.authenticatedLogin;
// Send authentication user data for challenge/response in init.
boost::shared_ptr<SessionData> tmpSession = context.GetSessionData();
tmpSession->CreateClientAuthSession(client->GetAuthContext(), context.GetPlayerName(), context.GetPassword());
if (!tmpSession->AuthStep(1, ""))
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
string outUserData(tmpSession->AuthGetNextOutMsg());
OCTET_STRING_fromBuf(&authLogin->clientUserData,
outUserData.c_str(),
outUserData.length());
string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
if (!avatarFile.empty())
// CASE 1: Authenticated login (username, challenge/response for password).
if (!context.GetPassword().empty())
{
MD5Buf tmpMD5;
if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5))
netInit->login.present = login_PR_authenticatedLogin;
AuthenticatedLogin_t *authLogin = &netInit->login.choice.authenticatedLogin;
// Send authentication user data for challenge/response in init.
boost::shared_ptr<SessionData> tmpSession = context.GetSessionData();
tmpSession->CreateClientAuthSession(client->GetAuthContext(), context.GetPlayerName(), context.GetPassword());
if (!tmpSession->AuthStep(1, ""))
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
string outUserData(tmpSession->AuthGetNextOutMsg());
OCTET_STRING_fromBuf(&authLogin->clientUserData,
outUserData.c_str(),
outUserData.length());
string avatarFile = client->GetQtToolsInterface().stringFromUtf8(context.GetAvatarFile());
if (!avatarFile.empty())
{
// TODO: use sha1.
authLogin->avatar =
OCTET_STRING_new_fromBuf(
&asn_DEF_OCTET_STRING,
(const char *)tmpMD5.data,
MD5_DATA_SIZE);
MD5Buf tmpMD5;
if (client->GetAvatarManager().GetHashForAvatar(avatarFile, tmpMD5))
{
// TODO: use sha1.
authLogin->avatar =
OCTET_STRING_new_fromBuf(
&asn_DEF_OCTET_STRING,
(const char *)tmpMD5.data,
MD5_DATA_SIZE);
}
}
}
// CASE 2: Guest login (no password, but restrictions may apply).
else
{
netInit->login.present = login_PR_guestLogin;
GuestLogin_t *guestLogin = &netInit->login.choice.guestLogin;
OCTET_STRING_fromBuf(&guestLogin->nickName,
context.GetPlayerName().c_str(),
context.GetPlayerName().length());
}
client->GetSender().Send(context.GetSessionData(), init);
client->SetState(ClientStateWaitAuthChallenge::Instance());
@@ -1046,7 +1060,7 @@ ClientStateWaitAuthChallenge::InternalHandlePacket(boost::shared_ptr<ClientThrea
if (netAuth->present == AuthMessage_PR_authServerChallenge)
{
AuthServerChallenge_t *netChallenge = &netAuth->choice.authServerChallenge;
string challengeStr((const char *)netChallenge->serverChallenge.buf, netChallenge->serverChallenge.size);
string challengeStr = STL_STRING_FROM_OCTET_STRING(netChallenge->serverChallenge);
boost::shared_ptr<SessionData> tmpSession = client->GetContext().GetSessionData();
if (!tmpSession->AuthStep(2, challengeStr.c_str()))
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
@@ -1107,7 +1121,7 @@ ClientStateWaitAuthVerify::InternalHandlePacket(boost::shared_ptr<ClientThread>
if (netAuth->present == AuthMessage_PR_authServerVerification)
{
AuthServerVerification_t *netVerification = &netAuth->choice.authServerVerification;
string verificationStr((const char *)netVerification->serverVerification.buf, netVerification->serverVerification.size);
string verificationStr = STL_STRING_FROM_OCTET_STRING(netVerification->serverVerification);
boost::shared_ptr<SessionData> tmpSession = client->GetContext().GetSessionData();
if (!tmpSession->AuthStep(3, verificationStr.c_str()))
throw ClientException(__FILE__, __LINE__, ERR_NET_INVALID_PASSWORD, 0);
+2
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@@ -123,6 +123,7 @@ NetPacket::SetGameData(const GameData &inData, NetGameInfo_t *outData)
}
outData->endRaiseMode = inData.afterManualBlindsMode;
outData->proposedGuiSpeed = inData.guiSpeed;
outData->delayBetweenHands = inData.delayBetweenHandsSec;
outData->playerActionTimeout = inData.playerActionTimeoutSec;
outData->endRaiseSmallBlindValue = inData.afterMBAlwaysRaiseValue;
outData->firstSmallBlind = inData.firstSmallBlind;
@@ -159,6 +160,7 @@ NetPacket::GetGameData(const NetGameInfo_t *inData, GameData &outData)
outData.raiseMode = numManualBlinds > 0 ? MANUAL_BLINDS_ORDER : DOUBLE_BLINDS;
outData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(inData->endRaiseMode);
outData.guiSpeed = inData->proposedGuiSpeed;
outData.delayBetweenHandsSec = inData->delayBetweenHands;
outData.playerActionTimeoutSec = inData->playerActionTimeout;
outData.firstSmallBlind = inData->firstSmallBlind;
outData.afterMBAlwaysRaiseValue = inData->endRaiseSmallBlindValue;
+6 -3
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@@ -40,7 +40,6 @@ using namespace std;
//#define SERVER_TEST
#ifdef SERVER_TEST
#define SERVER_DELAY_NEXT_HAND_SEC 0
#define SERVER_DELAY_NEXT_GAME_SEC 0
#define SERVER_DEAL_FLOP_CARDS_DELAY_SEC 0
#define SERVER_DEAL_TURN_CARD_DELAY_SEC 0
@@ -50,7 +49,6 @@ using namespace std;
#define SERVER_PLAYER_TIMEOUT_ADD_DELAY_SEC 0
#define SERVER_COMPUTER_ACTION_DELAY_SEC 0
#else
#define SERVER_DELAY_NEXT_HAND_SEC 10
#define SERVER_DELAY_NEXT_GAME_SEC 10
#define SERVER_DEAL_FLOP_CARDS_DELAY_SEC 5
#define SERVER_DEAL_TURN_CARD_DELAY_SEC 2
@@ -875,8 +873,13 @@ ServerGameStateHand::EngineLoop(boost::shared_ptr<ServerGame> server)
}
else
{
#ifdef POKERTH_TEST
server->GetStateTimer().expires_from_now(
boost::posix_time::seconds(SERVER_DELAY_NEXT_HAND_SEC));
boost::posix_time::seconds(0));
#else
server->GetStateTimer().expires_from_now(
boost::posix_time::seconds(server->GetGameData().delayBetweenHandsSec));
#endif
server->GetStateTimer().async_wait(
boost::bind(
&ServerGameStateHand::TimerNextHand, this, boost::asio::placeholders::error, server));
+11 -6
View File
@@ -99,16 +99,17 @@ public:
virtual void ConnectSuccess()
{
LOG_MSG("Successfully connected to database.");
}
virtual void ConnectFailed(const string &error)
{
// TODO
LOG_ERROR("DB connect error: " << error);
}
virtual void QueryError(const std::string &error)
{
// TODO
LOG_ERROR("DB query error: " << error);
}
virtual void PlayerLoginSuccess(unsigned requestId, DB_id dbPlayerId, const std::string &secret)
@@ -128,6 +129,8 @@ public:
virtual void CreateGameFailed(unsigned requestId)
{
// TODO maybe handle request id.
LOG_ERROR("DB create game failed for request " << requestId);
}
private:
@@ -919,7 +922,7 @@ ServerLobbyThread::HandleNetPacketInit(SessionWrapper session, const InitMessage
if (initMessage.login.present == login_PR_guestLogin)
{
const GuestLogin_t *guestLogin = &initMessage.login.choice.guestLogin;
playerName = string((const char *)guestLogin->nickName.buf, guestLogin->nickName.size);
playerName = STL_STRING_FROM_OCTET_STRING(guestLogin->nickName);
guestUser = true;
}
else if (initMessage.login.present == login_PR_authenticatedLogin)
@@ -989,7 +992,7 @@ ServerLobbyThread::HandleNetPacketAuthClientResponse(SessionWrapper session, con
{
if (session.sessionData && session.playerData && session.sessionData->AuthGetCurStepNum() == 1)
{
string authData((const char *)clientResponse.clientResponse.buf, clientResponse.clientResponse.size);
string authData = STL_STRING_FROM_OCTET_STRING(clientResponse.clientResponse);
if (session.sessionData->AuthStep(2, authData))
{
string outVerification(session.sessionData->AuthGetNextOutMsg());
@@ -1191,7 +1194,7 @@ ServerLobbyThread::HandleNetPacketCreateGame(SessionWrapper session, const std::
new ServerGame(
shared_from_this(),
GetNextGameId(),
string((char *)newGame.gameInfo.gameName.buf, newGame.gameInfo.gameName.size),
STL_STRING_FROM_OCTET_STRING(newGame.gameInfo.gameName),
password,
tmpData,
session.playerData->GetUniqueId(),
@@ -1360,7 +1363,9 @@ ServerLobbyThread::AuthenticatePlayer(SessionWrapper session)
void
ServerLobbyThread::UserValid(unsigned playerId, DB_id dbPlayerId, const string &dbSecret)
{
this->AuthChallenge(m_sessionManager.GetSessionByUniquePlayerId(playerId, true), dbSecret);
SessionWrapper tmpSession = m_sessionManager.GetSessionByUniquePlayerId(playerId, true);
tmpSession.playerData->SetDBId(dbPlayerId);
this->AuthChallenge(tmpSession, dbSecret);
}
void
+1
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@@ -86,6 +86,7 @@
#define ERR_NET_AVATAR_UPLOAD_BLOCKED 132
#define ERR_NET_GSASL_INIT_FAILED 133
#define ERR_NET_GSASL_NO_SCRAM 134
#define ERR_NET_DB_CONNECT_FAILED 135
#define ERR_IRC_INTERNAL 151
#define ERR_IRC_CONNECT_FAILED 152