Adding support for custom delay between hands in protocol.
This commit is contained in:
@@ -123,6 +123,7 @@ NetPacket::SetGameData(const GameData &inData, NetGameInfo_t *outData)
|
||||
}
|
||||
outData->endRaiseMode = inData.afterManualBlindsMode;
|
||||
outData->proposedGuiSpeed = inData.guiSpeed;
|
||||
outData->delayBetweenHands = inData.delayBetweenHandsSec;
|
||||
outData->playerActionTimeout = inData.playerActionTimeoutSec;
|
||||
outData->endRaiseSmallBlindValue = inData.afterMBAlwaysRaiseValue;
|
||||
outData->firstSmallBlind = inData.firstSmallBlind;
|
||||
@@ -159,6 +160,7 @@ NetPacket::GetGameData(const NetGameInfo_t *inData, GameData &outData)
|
||||
outData.raiseMode = numManualBlinds > 0 ? MANUAL_BLINDS_ORDER : DOUBLE_BLINDS;
|
||||
outData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(inData->endRaiseMode);
|
||||
outData.guiSpeed = inData->proposedGuiSpeed;
|
||||
outData.delayBetweenHandsSec = inData->delayBetweenHands;
|
||||
outData.playerActionTimeoutSec = inData->playerActionTimeout;
|
||||
outData.firstSmallBlind = inData->firstSmallBlind;
|
||||
outData.afterMBAlwaysRaiseValue = inData->endRaiseSmallBlindValue;
|
||||
|
||||
Reference in New Issue
Block a user