Adding support for custom delay between hands in protocol.

This commit is contained in:
lotodore
2009-10-24 21:49:11 +00:00
parent 857cbf357e
commit 31c7b789a8
56 changed files with 276 additions and 195 deletions
+2
View File
@@ -123,6 +123,7 @@ NetPacket::SetGameData(const GameData &inData, NetGameInfo_t *outData)
}
outData->endRaiseMode = inData.afterManualBlindsMode;
outData->proposedGuiSpeed = inData.guiSpeed;
outData->delayBetweenHands = inData.delayBetweenHandsSec;
outData->playerActionTimeout = inData.playerActionTimeoutSec;
outData->endRaiseSmallBlindValue = inData.afterMBAlwaysRaiseValue;
outData->firstSmallBlind = inData.firstSmallBlind;
@@ -159,6 +160,7 @@ NetPacket::GetGameData(const NetGameInfo_t *inData, GameData &outData)
outData.raiseMode = numManualBlinds > 0 ? MANUAL_BLINDS_ORDER : DOUBLE_BLINDS;
outData.afterManualBlindsMode = static_cast<AfterManualBlindsMode>(inData->endRaiseMode);
outData.guiSpeed = inData->proposedGuiSpeed;
outData.delayBetweenHandsSec = inData->delayBetweenHands;
outData.playerActionTimeoutSec = inData->playerActionTimeout;
outData.firstSmallBlind = inData->firstSmallBlind;
outData.afterMBAlwaysRaiseValue = inData->endRaiseSmallBlindValue;