Use boost::random for random number generation.
This commit is contained in:
+15
-1
@@ -339,6 +339,7 @@ win32 {
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LIBS += -lboost_filesystem-mt
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LIBS += -lboost_filesystem-mt
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LIBS += -lboost_regex-mt
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LIBS += -lboost_regex-mt
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LIBS += -lboost_iostreams-mt
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LIBS += -lboost_iostreams-mt
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LIBS += -lboost_random-mt
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LIBS += -lboost_system-mt
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LIBS += -lboost_system-mt
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}
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}
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win32-g++ {
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win32-g++ {
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@@ -348,6 +349,7 @@ win32 {
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LIBS += -lboost_filesystem-mgw45-mt-1_45.dll
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LIBS += -lboost_filesystem-mgw45-mt-1_45.dll
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LIBS += -lboost_regex-mgw45-mt-1_45
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LIBS += -lboost_regex-mgw45-mt-1_45
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LIBS += -lboost_iostreams-mgw45-mt-1_45.dll
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LIBS += -lboost_iostreams-mgw45-mt-1_45.dll
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LIBS += -lboost_random-mgw45-mt-1_45.dll
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LIBS += -lboost_system-mgw45-mt-1_45.dll
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LIBS += -lboost_system-mgw45-mt-1_45.dll
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}
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}
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LIBS += \
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LIBS += \
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@@ -387,6 +389,8 @@ unix:!mac {
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boost_regex-mt
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boost_regex-mt
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BOOST_SYS = boost_system \
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BOOST_SYS = boost_system \
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boost_system-mt
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boost_system-mt
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BOOST_RANDOM = boost_random \
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boost_random-mt
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# searching in $PREFIX/lib and $PREFIX/lib64
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# searching in $PREFIX/lib and $PREFIX/lib64
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# to override the default '/usr' pass PREFIX
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# to override the default '/usr' pass PREFIX
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@@ -424,6 +428,14 @@ unix:!mac {
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message("Found $$lib")
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message("Found $$lib")
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BOOST_REGEX = -l$$lib
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BOOST_REGEX = -l$$lib
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}
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}
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for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_RANDOM = -l$$lib
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}
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for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_RANDOM = -l$$lib
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}
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for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.so*) {
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for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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message("Found $$lib")
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BOOST_SYS = -l$$lib
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BOOST_SYS = -l$$lib
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@@ -437,8 +449,9 @@ unix:!mac {
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$$BOOST_FS \
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$$BOOST_FS \
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$$BOOST_IOSTREAMS \
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$$BOOST_IOSTREAMS \
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$$BOOST_REGEX \
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$$BOOST_REGEX \
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$$BOOST_RANDOM \
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$$BOOST_SYS
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$$BOOST_SYS
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!count(BOOST_LIBS, 5):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
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!count(BOOST_LIBS, 6):error("Unable to find boost libraries in PREFIX=$${PREFIX}")
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if($$system(sdl-config --version)):error("sdl-config not found in PATH - libSDL_mixer, libSDL are required!")
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if($$system(sdl-config --version)):error("sdl-config not found in PATH - libSDL_mixer, libSDL are required!")
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UNAME = $$system(uname -s)
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UNAME = $$system(uname -s)
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BSD = $$find(UNAME, "BSD")
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BSD = $$find(UNAME, "BSD")
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@@ -503,6 +516,7 @@ mac {
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LIBS += /usr/local/lib/libboost_thread.a
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LIBS += /usr/local/lib/libboost_thread.a
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LIBS += /usr/local/lib/libboost_filesystem.a
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LIBS += /usr/local/lib/libboost_filesystem.a
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LIBS += /usr/local/lib/libboost_regex.a
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LIBS += /usr/local/lib/libboost_regex.a
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LIBS += /usr/local/lib/libboost_random.a
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LIBS += /usr/local/lib/libboost_system.a
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LIBS += /usr/local/lib/libboost_system.a
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LIBS += /usr/local/lib/libboost_iostreams.a
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LIBS += /usr/local/lib/libboost_iostreams.a
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LIBS += /usr/local/lib/libgsasl.a
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LIBS += /usr/local/lib/libgsasl.a
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+14
-3
@@ -140,6 +140,7 @@ win32 {
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LIBS += -lboost_regex-mt
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LIBS += -lboost_regex-mt
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LIBS += -lboost_program_options-mt
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LIBS += -lboost_program_options-mt
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LIBS += -lboost_iostreams-mt
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LIBS += -lboost_iostreams-mt
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LIBS += -lboost_random-mt
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LIBS += -lboost_system-mt
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LIBS += -lboost_system-mt
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}
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}
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win32-g++ {
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win32-g++ {
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@@ -150,6 +151,7 @@ win32 {
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LIBS += -lboost_regex-mgw45-mt-1_45
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LIBS += -lboost_regex-mgw45-mt-1_45
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LIBS += -lboost_program_options-mgw45-mt-1_45.dll
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LIBS += -lboost_program_options-mgw45-mt-1_45.dll
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LIBS += -lboost_iostreams-mgw45-mt-1_45.dll
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LIBS += -lboost_iostreams-mgw45-mt-1_45.dll
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LIBS += -lboost_random-mgw45-mt-1_45.dll
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LIBS += -lboost_system-mgw45-mt-1_45.dll
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LIBS += -lboost_system-mgw45-mt-1_45.dll
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}
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}
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@@ -194,7 +196,7 @@ unix : !mac {
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BOOST_IOSTREAMS = boost_iostreams boost_iostreams-mt
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BOOST_IOSTREAMS = boost_iostreams boost_iostreams-mt
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BOOST_SYS = boost_system boost_system-mt
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BOOST_SYS = boost_system boost_system-mt
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BOOST_REGEX = boost_regex boost_regex-mt
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BOOST_REGEX = boost_regex boost_regex-mt
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BOOST_RANDOM = boost_random boost_random-mt
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#
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#
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# searching in $PREFIX/lib and $PREFIX/lib64
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# searching in $PREFIX/lib and $PREFIX/lib64
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@@ -243,6 +245,14 @@ unix : !mac {
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message("Found $$lib")
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message("Found $$lib")
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BOOST_REGEX = -l$$lib
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BOOST_REGEX = -l$$lib
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}
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}
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for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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BOOST_RANDOM = -l$$lib
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}
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for(lib, BOOST_RANDOM):exists($${dir}/lib$${lib}.a) {
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message("Found $$lib")
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BOOST_RANDOM = -l$$lib
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}
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for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.so*) {
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for(lib, BOOST_SYS):exists($${dir}/lib$${lib}.so*) {
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message("Found $$lib")
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message("Found $$lib")
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BOOST_SYS = -l$$lib
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BOOST_SYS = -l$$lib
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@@ -253,8 +263,8 @@ unix : !mac {
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}
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}
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}
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}
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}
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}
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BOOST_LIBS = $$BOOST_THREAD $$BOOST_FS $$BOOST_PROGRAM_OPTIONS $$BOOST_IOSTREAMS $$BOOST_REGEX $$BOOST_SYS
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BOOST_LIBS = $$BOOST_THREAD $$BOOST_FS $$BOOST_PROGRAM_OPTIONS $$BOOST_IOSTREAMS $$BOOST_REGEX $$BOOST_RANDOM $$BOOST_SYS
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!count(BOOST_LIBS, 6){
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!count(BOOST_LIBS, 7){
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error("Unable to find boost libraries in PREFIX=$${PREFIX}")
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error("Unable to find boost libraries in PREFIX=$${PREFIX}")
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}
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}
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@@ -304,6 +314,7 @@ mac {
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LIBS += /usr/local/lib/libboost_thread.a
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LIBS += /usr/local/lib/libboost_thread.a
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LIBS += /usr/local/lib/libboost_filesystem.a
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LIBS += /usr/local/lib/libboost_filesystem.a
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LIBS += /usr/local/lib/libboost_regex.a
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LIBS += /usr/local/lib/libboost_regex.a
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LIBS += /usr/local/lib/libboost_random.a
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LIBS += /usr/local/lib/libboost_system.a
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LIBS += /usr/local/lib/libboost_system.a
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LIBS += /usr/local/lib/libboost_iostreams.a
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LIBS += /usr/local/lib/libboost_iostreams.a
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LIBS += /usr/local/lib/libboost_program_options.a
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LIBS += /usr/local/lib/libboost_program_options.a
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@@ -44,8 +44,16 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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}
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}
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// generate cards and assign to board and player
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// generate cards and assign to board and player
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int *cardsArray = new int[2*activePlayerList->size()+5];
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const int NumCards = 52;
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Tools::getRandNumber(0, 51, 2*activePlayerList->size()+5, cardsArray, 1);
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int cardsArray[NumCards] = {
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0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
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10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
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20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
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30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
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40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
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50, 51
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};
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Tools::ShuffleArrayNonDeterministic(cardsArray, NumCards);
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int tempBoardArray[5];
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int tempBoardArray[5];
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int tempPlayerArray[2];
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int tempPlayerArray[2];
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int tempPlayerAndBoardArray[7];
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int tempPlayerAndBoardArray[7];
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@@ -81,14 +89,12 @@ LocalHand::LocalHand(boost::shared_ptr<EngineFactory> f, GuiInterface *g, boost:
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// set sBluff for all players --> TODO for ai-player in internet
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// set sBluff for all players --> TODO for ai-player in internet
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if((*it)->getMyID() != 0) {
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if((*it)->getMyID() != 0) {
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Tools::getRandNumber(1,100,1,&sBluff,0);
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Tools::GetRand(1, 100, 1, &sBluff);
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(*it)->setSBluff(sBluff);
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(*it)->setSBluff(sBluff);
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(*it)->setSBluffStatus(0);
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(*it)->setSBluffStatus(0);
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}
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}
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}
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}
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delete[] cardsArray;
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!! DEBUGGER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //
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// !!!!!!!!!!!!!!!!!!!!!!!!!!!!! DEBUGGER !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! //
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if(DEBUG_MODE) {
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if(DEBUG_MODE) {
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@@ -932,7 +932,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
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}
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}
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// Dude zuweisen
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// Dude zuweisen
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Tools::getRandNumber(3 , 5, 1, &myDude, 0);
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Tools::GetRand(3, 5, 1, &myDude);
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// cout << "Spieler: " << myID << " Dude: " << myDude << " Cash: " << myCash << " ActiveStatus: " << myActiveStatus << " Button: " << myButton << endl;
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// cout << "Spieler: " << myID << " Dude: " << myDude << " Cash: " << myCash << " ActiveStatus: " << myActiveStatus << " Button: " << myButton << endl;
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// Dude4 zuweisen
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// Dude4 zuweisen
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@@ -940,7 +940,7 @@ LocalPlayer::LocalPlayer(ConfigFile *c, int id, unsigned uniqueId, PlayerType ty
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const int count = 4;
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const int count = 4;
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int tempArray[count];
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int tempArray[count];
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Tools::getRandNumber(0, 2*interval, count, tempArray, 0);
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Tools::GetRand(0, 2*interval, count, tempArray);
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for(i=0; i<count; i++) {
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for(i=0; i<count; i++) {
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myDude4 += tempArray[i];
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myDude4 += tempArray[i];
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}
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}
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@@ -1210,7 +1210,7 @@ void LocalPlayer::preflopEngine()
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// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl;
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// cout << "Spieler " << myID << ": Dude " << myDude4 << "\t Wert " << myHoleCardsValue << "\t Niveau " << myNiveau[0] << " " << myNiveau[1] << " " << myNiveau[2] << "\t Agg " << aggValue << " " << endl;
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// Check-Bluff generieren
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// Check-Bluff generieren
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Tools::getRandNumber(1,100,1,&cBluff,0);
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Tools::GetRand(1, 100, 1, &cBluff);
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// aktive oder passivie Situation ? -> im preflop nur passiv
|
// aktive oder passivie Situation ? -> im preflop nur passiv
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@@ -1565,7 +1565,7 @@ void LocalPlayer::flopEngine()
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|
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// Check-Bluff generieren
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// Check-Bluff generieren
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Tools::getRandNumber(1,100,1,&cBluff,0);
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Tools::GetRand(1, 100, 1, &cBluff);
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// aktiv oder passiv?
|
// aktiv oder passiv?
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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@@ -1668,7 +1668,7 @@ void LocalPlayer::flopEngine()
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// Position
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// Position
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if(myButton == 1) {
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if(myButton == 1) {
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// Position-Bluff generieren
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// Position-Bluff generieren
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Tools::getRandNumber(1,100,1,&pBluff,0);
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Tools::GetRand(1, 100, 1, &pBluff);
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if(pBluff <= 16) {
|
if(pBluff <= 16) {
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bet = (pBluff/4)*2*currentHand->getSmallBlind();
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bet = (pBluff/4)*2*currentHand->getSmallBlind();
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// bet zu klein
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// bet zu klein
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@@ -1706,7 +1706,7 @@ void LocalPlayer::flopEngine()
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// Standard-Raise-Routine
|
// Standard-Raise-Routine
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else {
|
else {
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// raise-Betrag ermitteln
|
// raise-Betrag ermitteln
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Tools::getRandNumber(1,8,1,&rand,0);
|
Tools::GetRand(1, 8, 1, &rand);
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raise = rand*currentHand->getSmallBlind();
|
raise = rand*currentHand->getSmallBlind();
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// raise-Betrag zu klein -> mindestens Standard-raise
|
// raise-Betrag zu klein -> mindestens Standard-raise
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||||||
// if(raise < currentHand->getCurrentBeRo()->getHighestSet()) {
|
// if(raise < currentHand->getCurrentBeRo()->getHighestSet()) {
|
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@@ -1729,7 +1729,7 @@ void LocalPlayer::flopEngine()
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|||||||
|
|
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// cout << "sBLUFF!" << endl;
|
// cout << "sBLUFF!" << endl;
|
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|
|
||||||
Tools::getRandNumber(1,8,1,&rand,0);
|
Tools::GetRand(1, 8, 1, &rand);
|
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bet = rand*currentHand->getSmallBlind();
|
bet = rand*currentHand->getSmallBlind();
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// bet zu klein
|
// bet zu klein
|
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if(bet < 2*currentHand->getSmallBlind()) {
|
if(bet < 2*currentHand->getSmallBlind()) {
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@@ -2267,7 +2267,7 @@ void LocalPlayer::turnEngine()
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if(individualHighestSet > myCash) individualHighestSet = myCash;
|
if(individualHighestSet > myCash) individualHighestSet = myCash;
|
||||||
|
|
||||||
// Check-Bluff generieren
|
// Check-Bluff generieren
|
||||||
Tools::getRandNumber(1,100,1,&cBluff,0);
|
Tools::GetRand(1, 100, 1, &cBluff);
|
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|
|
||||||
// aktiv oder passiv?
|
// aktiv oder passiv?
|
||||||
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
|
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@@ -2369,7 +2369,7 @@ void LocalPlayer::turnEngine()
|
|||||||
// Position
|
// Position
|
||||||
if(myButton == 1) {
|
if(myButton == 1) {
|
||||||
// Position-Bluff generieren
|
// Position-Bluff generieren
|
||||||
Tools::getRandNumber(1,100,1,&pBluff,0);
|
Tools::GetRand(1, 100, 1, &pBluff);
|
||||||
if(pBluff <= 16) {
|
if(pBluff <= 16) {
|
||||||
bet = (pBluff/4)*2*currentHand->getSmallBlind();
|
bet = (pBluff/4)*2*currentHand->getSmallBlind();
|
||||||
// bet zu klein
|
// bet zu klein
|
||||||
@@ -2406,7 +2406,7 @@ void LocalPlayer::turnEngine()
|
|||||||
// Standard-Raise-Routine
|
// Standard-Raise-Routine
|
||||||
else {
|
else {
|
||||||
// raise-Betrag ermitteln
|
// raise-Betrag ermitteln
|
||||||
Tools::getRandNumber(1,8,1,&rand,0);
|
Tools::GetRand(1, 8, 1, &rand);
|
||||||
raise = rand*currentHand->getSmallBlind();
|
raise = rand*currentHand->getSmallBlind();
|
||||||
// raise-Betrag zu klein -> mindestens Standard-raise
|
// raise-Betrag zu klein -> mindestens Standard-raise
|
||||||
// if(raise < currentHand->getCurrentBeRo()->getHighestSet()) {
|
// if(raise < currentHand->getCurrentBeRo()->getHighestSet()) {
|
||||||
@@ -2429,7 +2429,7 @@ void LocalPlayer::turnEngine()
|
|||||||
|
|
||||||
// cout << "sBLUFF!" << endl;
|
// cout << "sBLUFF!" << endl;
|
||||||
|
|
||||||
Tools::getRandNumber(1,8,1,&rand,0);
|
Tools::GetRand(1, 8, 1, &rand);
|
||||||
bet = rand*currentHand->getSmallBlind();
|
bet = rand*currentHand->getSmallBlind();
|
||||||
// bet zu klein
|
// bet zu klein
|
||||||
if(bet < 2*currentHand->getSmallBlind()) {
|
if(bet < 2*currentHand->getSmallBlind()) {
|
||||||
@@ -2877,7 +2877,7 @@ void LocalPlayer::riverEngine()
|
|||||||
// Position
|
// Position
|
||||||
if(myButton == 1) {
|
if(myButton == 1) {
|
||||||
// Position-Bluff generieren
|
// Position-Bluff generieren
|
||||||
Tools::getRandNumber(1,100,1,&pBluff,0);
|
Tools::GetRand(1, 100, 1, &pBluff);
|
||||||
if(pBluff <= 20) {
|
if(pBluff <= 20) {
|
||||||
bet = (pBluff/4)*2*currentHand->getSmallBlind();
|
bet = (pBluff/4)*2*currentHand->getSmallBlind();
|
||||||
// bet zu klein
|
// bet zu klein
|
||||||
@@ -2918,7 +2918,7 @@ void LocalPlayer::riverEngine()
|
|||||||
// Standard-Raise-Routine
|
// Standard-Raise-Routine
|
||||||
else {
|
else {
|
||||||
// raise-Betrag ermitteln
|
// raise-Betrag ermitteln
|
||||||
Tools::getRandNumber(1,8,1,&rand,0);
|
Tools::GetRand(1, 8, 1, &rand);
|
||||||
raise = rand*currentHand->getSmallBlind();
|
raise = rand*currentHand->getSmallBlind();
|
||||||
// raise-Betrag zu klein -> mindestens Standard-raise
|
// raise-Betrag zu klein -> mindestens Standard-raise
|
||||||
// if(raise < currentHand->getCurrentBeRo()->getHighestSet()) {
|
// if(raise < currentHand->getCurrentBeRo()->getHighestSet()) {
|
||||||
@@ -2941,7 +2941,7 @@ void LocalPlayer::riverEngine()
|
|||||||
|
|
||||||
// cout << "sBLUFF!" << endl;
|
// cout << "sBLUFF!" << endl;
|
||||||
|
|
||||||
Tools::getRandNumber(1,8,1,&rand,0);
|
Tools::GetRand(1, 8, 1, &rand);
|
||||||
bet = rand*currentHand->getSmallBlind();
|
bet = rand*currentHand->getSmallBlind();
|
||||||
// bet zu klein
|
// bet zu klein
|
||||||
if(bet < 2*currentHand->getSmallBlind()) {
|
if(bet < 2*currentHand->getSmallBlind()) {
|
||||||
@@ -4450,11 +4450,11 @@ void LocalPlayer::preflopEngine3()
|
|||||||
|
|
||||||
// Bauchgefhl (zufï¿Ålig)
|
// Bauchgefhl (zufï¿Ålig)
|
||||||
int tempRand;
|
int tempRand;
|
||||||
Tools::getRandNumber(1,10,1,&tempRand,0);
|
Tools::GetRand(1, 10, 1, &tempRand);
|
||||||
|
|
||||||
// bluff, checkbluff
|
// bluff, checkbluff
|
||||||
int bluff;
|
int bluff;
|
||||||
Tools::getRandNumber(1,100,1,&bluff,0);
|
Tools::GetRand(1, 100, 1, &bluff);
|
||||||
|
|
||||||
// cout << "preflop-bluff " << bluff << endl;
|
// cout << "preflop-bluff " << bluff << endl;
|
||||||
|
|
||||||
@@ -4466,7 +4466,7 @@ void LocalPlayer::preflopEngine3()
|
|||||||
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
||||||
int tempFold;
|
int tempFold;
|
||||||
// tempFold = (currentHand->getPlayerArray()[0]->getMyAverageSets())/(8*currentHand->getSmallBlind());
|
// tempFold = (currentHand->getPlayerArray()[0]->getMyAverageSets())/(8*currentHand->getSmallBlind());
|
||||||
Tools::getRandNumber(2,3,1,&tempFold,0);
|
Tools::GetRand(2, 3, 1, &tempFold);
|
||||||
|
|
||||||
// FOLD --> wenn Potential negativ oder HighestSet zu hoch
|
// FOLD --> wenn Potential negativ oder HighestSet zu hoch
|
||||||
if( (potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 2 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 4 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 10 * tempFold * currentHand->getSmallBlind() && potential<4)) && CardsValue::holeCardsClass(myCards[0], myCards[1]) < 9 && bluff > 15) {
|
if( (potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 2 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 4 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 10 * tempFold * currentHand->getSmallBlind() && potential<4)) && CardsValue::holeCardsClass(myCards[0], myCards[1]) < 9 && bluff > 15) {
|
||||||
@@ -4677,11 +4677,11 @@ void LocalPlayer::flopEngine3()
|
|||||||
|
|
||||||
// Bauchgefhl (zufï¿Ålig)
|
// Bauchgefhl (zufï¿Ålig)
|
||||||
int tempRand;
|
int tempRand;
|
||||||
Tools::getRandNumber((int)(percent*10.)-2,(int)(percent*10.)+2,1,&tempRand,0);
|
Tools::GetRand((int)(percent*10.)-2, (int)(percent*10.)+2, 1, &tempRand);
|
||||||
|
|
||||||
// bluff, checkbluff
|
// bluff, checkbluff
|
||||||
int bluff;
|
int bluff;
|
||||||
Tools::getRandNumber(1,100,1,&bluff,0);
|
Tools::GetRand(1, 100, 1, &bluff);
|
||||||
|
|
||||||
// cout << "flop-bluff " << bluff << endl;
|
// cout << "flop-bluff " << bluff << endl;
|
||||||
|
|
||||||
@@ -4693,7 +4693,7 @@ void LocalPlayer::flopEngine3()
|
|||||||
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
||||||
int tempFold;
|
int tempFold;
|
||||||
// tempFold = (currentHand->getPlayerArray()[0]->getMyAverageSets())/(8*currentHand->getSmallBlind());
|
// tempFold = (currentHand->getPlayerArray()[0]->getMyAverageSets())/(8*currentHand->getSmallBlind());
|
||||||
Tools::getRandNumber(2,3,1,&tempFold,0);
|
Tools::GetRand(2, 3, 1, &tempFold);
|
||||||
|
|
||||||
// FOLD --> wenn potential negativ oder HighestSet zu hoch
|
// FOLD --> wenn potential negativ oder HighestSet zu hoch
|
||||||
if(( potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 3 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 9 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 20*tempFold * currentHand->getSmallBlind() && potential<4) || (setToHighest > 40 *tempFold * currentHand->getSmallBlind() && potential<5)) && percent < 0.90 && bluff > 18) {
|
if(( potential*setToHighest<0 || (setToHighest > tempFold * currentHand->getSmallBlind() && potential<1) || (setToHighest > 3 * tempFold * currentHand->getSmallBlind() && potential<2) || (setToHighest > 9 * tempFold * currentHand->getSmallBlind() && potential<3) || (setToHighest > 20*tempFold * currentHand->getSmallBlind() && potential<4) || (setToHighest > 40 *tempFold * currentHand->getSmallBlind() && potential<5)) && percent < 0.90 && bluff > 18) {
|
||||||
@@ -4843,11 +4843,11 @@ void LocalPlayer::turnEngine3()
|
|||||||
|
|
||||||
// Bauchgefhl (zufï¿Ålig)
|
// Bauchgefhl (zufï¿Ålig)
|
||||||
int tempRand;
|
int tempRand;
|
||||||
Tools::getRandNumber((int)(percent*10.)-2,(int)(percent*10.)+2,1,&tempRand,0);
|
Tools::GetRand((int)(percent*10.)-2, (int)(percent*10.)+2, 1, &tempRand);
|
||||||
|
|
||||||
// bluff, checkbluff
|
// bluff, checkbluff
|
||||||
int bluff;
|
int bluff;
|
||||||
Tools::getRandNumber(1,100,1,&bluff,0);
|
Tools::GetRand(1, 100, 1, &bluff);
|
||||||
|
|
||||||
// cout << "turn-bluff " << bluff << endl;
|
// cout << "turn-bluff " << bluff << endl;
|
||||||
|
|
||||||
@@ -4859,7 +4859,7 @@ void LocalPlayer::turnEngine3()
|
|||||||
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
||||||
int tempFold;
|
int tempFold;
|
||||||
// tempFold = (currentHand->getPlayerArray()[0]->getMyAverageSets())/(7*currentHand->getSmallBlind());
|
// tempFold = (currentHand->getPlayerArray()[0]->getMyAverageSets())/(7*currentHand->getSmallBlind());
|
||||||
Tools::getRandNumber(3,4,1,&tempFold,0);
|
Tools::GetRand(3, 4, 1, &tempFold);
|
||||||
|
|
||||||
// FOLD
|
// FOLD
|
||||||
// --> wenn potential negativ oder HighestSet zu hoch
|
// --> wenn potential negativ oder HighestSet zu hoch
|
||||||
@@ -5005,11 +5005,11 @@ void LocalPlayer::riverEngine3()
|
|||||||
|
|
||||||
// Bauchgefhl (zufï¿Ålig)
|
// Bauchgefhl (zufï¿Ålig)
|
||||||
int tempRand;
|
int tempRand;
|
||||||
Tools::getRandNumber((int)(percent*10.)-2,(int)(percent*10.)+2,1,&tempRand,0);
|
Tools::GetRand((int)(percent*10.)-2, (int)(percent*10.)+2, 1, &tempRand);
|
||||||
|
|
||||||
// bluff, checkbluff
|
// bluff, checkbluff
|
||||||
int bluff;
|
int bluff;
|
||||||
Tools::getRandNumber(1,100,1,&bluff,0);
|
Tools::GetRand(1, 100, 1, &bluff);
|
||||||
|
|
||||||
// cout << "river-bluff " << bluff << endl;
|
// cout << "river-bluff " << bluff << endl;
|
||||||
|
|
||||||
@@ -5021,7 +5021,7 @@ void LocalPlayer::riverEngine3()
|
|||||||
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
// temp fr das Vielfache des Small Blind, sodass HighestSet zu hoch ist
|
||||||
int tempFold;
|
int tempFold;
|
||||||
// tempFold = (currentHand->getPlayerArray()[0]->getMyAverageSets())/(6*currentHand->getSmallBlind());
|
// tempFold = (currentHand->getPlayerArray()[0]->getMyAverageSets())/(6*currentHand->getSmallBlind());
|
||||||
Tools::getRandNumber(4,6,1,&tempFold,0);
|
Tools::GetRand(4, 6, 1, &tempFold);
|
||||||
|
|
||||||
// FOLD
|
// FOLD
|
||||||
// --> wenn potential negativ oder HighestSet zu hoch
|
// --> wenn potential negativ oder HighestSet zu hoch
|
||||||
|
|||||||
@@ -32,7 +32,6 @@
|
|||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
#if 0 // TODO temporarily disabled until build problems are solved
|
|
||||||
boost::thread_specific_ptr<boost::random_device> g_rand_state;
|
boost::thread_specific_ptr<boost::random_device> g_rand_state;
|
||||||
|
|
||||||
struct nondet_rng : std::unary_function<unsigned, unsigned> {
|
struct nondet_rng : std::unary_function<unsigned, unsigned> {
|
||||||
@@ -92,8 +91,8 @@ void Tools::GetRandUnique(int minValue, int maxValue, unsigned count, int *out)
|
|||||||
numCreated++;
|
numCreated++;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
|
/*
|
||||||
void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool different, int* bad, int countBad)
|
void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool different, int* bad, int countBad)
|
||||||
{
|
{
|
||||||
|
|
||||||
@@ -170,6 +169,6 @@ void Tools::getRandNumber(int start, int end, int howMany, int* randArray, bool
|
|||||||
delete[] tempArray;
|
delete[] tempArray;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}*/
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ public:
|
|||||||
static void GetRand(int minValue, int maxValue, unsigned count, int *out);
|
static void GetRand(int minValue, int maxValue, unsigned count, int *out);
|
||||||
static void GetRandUnique(int minValue, int maxValue, unsigned count, int *out);
|
static void GetRandUnique(int minValue, int maxValue, unsigned count, int *out);
|
||||||
|
|
||||||
static void getRandNumber(int, int, int, int*, bool, int* = 0, int = 0);
|
//static void getRandNumber(int, int, int, int*, bool, int* = 0, int = 0);
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -118,7 +118,7 @@ void internetGameLoginDialogImpl::accept()
|
|||||||
// Generate a valid guest name.
|
// Generate a valid guest name.
|
||||||
QString guestName;
|
QString guestName;
|
||||||
int guestId;
|
int guestId;
|
||||||
Tools::getRandNumber(1, 99999, 1, &guestId, false);
|
Tools::GetRand(1, 99999, 1, &guestId);
|
||||||
guestName.sprintf("Guest%05d", guestId);
|
guestName.sprintf("Guest%05d", guestId);
|
||||||
myConfig->writeConfigString("MyName", guestName.toUtf8().constData());
|
myConfig->writeConfigString("MyName", guestName.toUtf8().constData());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -285,7 +285,7 @@ void startWindowImpl::startNewLocalGame(newGameDialogImpl *v)
|
|||||||
StartData startData;
|
StartData startData;
|
||||||
int tmpDealerPos = 0;
|
int tmpDealerPos = 0;
|
||||||
startData.numberOfPlayers = gameData.maxNumberOfPlayers;
|
startData.numberOfPlayers = gameData.maxNumberOfPlayers;
|
||||||
Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
|
Tools::GetRand(0, startData.numberOfPlayers-1, 1, &tmpDealerPos);
|
||||||
//if(DEBUG_MODE) {
|
//if(DEBUG_MODE) {
|
||||||
// tmpDealerPos = 4;
|
// tmpDealerPos = 4;
|
||||||
//}
|
//}
|
||||||
|
|||||||
@@ -240,7 +240,7 @@ ServerGame::InternalStartGame()
|
|||||||
startData.numberOfPlayers = (int)playerData.size();
|
startData.numberOfPlayers = (int)playerData.size();
|
||||||
|
|
||||||
int tmpDealerPos = 0;
|
int tmpDealerPos = 0;
|
||||||
Tools::getRandNumber(0, startData.numberOfPlayers-1, 1, &tmpDealerPos, 0);
|
Tools::GetRand(0, startData.numberOfPlayers-1, 1, &tmpDealerPos);
|
||||||
// The Player Id is not continuous. Therefore, the start dealer position
|
// The Player Id is not continuous. Therefore, the start dealer position
|
||||||
// needs to be converted to a player Id, and cannot be directly generated
|
// needs to be converted to a player Id, and cannot be directly generated
|
||||||
// as player Id.
|
// as player Id.
|
||||||
|
|||||||
Reference in New Issue
Block a user