CardsValueInt-2-QString ;)

This commit is contained in:
doitux
2007-02-14 01:09:31 +00:00
parent f0aa63667c
commit 3292a61f31
3 changed files with 667 additions and 5 deletions
+664 -3
View File
@@ -224,11 +224,11 @@ void Log::logNewGameHandMsg(int gameID, int handID) {
}
void Log::logPlayerWinsMsg(int playerID, int pot) {
void Log::logPlayerWinsMsg(int playerID, int pot, int cardsValueInt) {
int i;
myW->textBrowser_Log->append(QString::fromStdString(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$!!! ");
myW->textBrowser_Log->append(QString::fromStdString(myW->getActualHand()->getPlayerArray()[playerID]->getMyName())+" wins "+QString::number(pot,10)+"$ with "+translateCardsValueCode(cardsValueInt).at(0)+"!!! ");
myLogFile->open( QIODevice::ReadWrite );
QTextStream stream( myLogFile );
@@ -317,7 +317,7 @@ QStringList Log::translateCardCode(int cardCode) {
break;
case 9: cardString << "J";
break;
case 10: cardString << "D";
case 10: cardString << "Q";
break;
case 11: cardString << "K";
break;
@@ -341,3 +341,664 @@ QStringList Log::translateCardCode(int cardCode) {
return cardString;
}
QStringList Log::translateCardsValueCode(int cardsValueCode) {
QStringList cardString;
//erste Ziffer : Blattname
int firstPart = cardsValueCode/100000000;
//zweite und dritte Ziffer : Kicker, highest Card, usw.
int secondPart = cardsValueCode/1000000 - firstPart*100;
//vierte und fünfte Ziffer
int thirdPart = cardsValueCode/10000 - firstPart*10000 - secondPart*100;
// usw
int fourthPart = cardsValueCode/100 - firstPart*1000000 - secondPart*10000 - thirdPart*100;
//
int fifthPart = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100;
// fuer highest Card
int fifthPartA = cardsValueCode/10 - firstPart*10000000 - secondPart*100000 - thirdPart*1000 - fourthPart*10;
int fifthPartB = cardsValueCode - firstPart*100000000 - secondPart*1000000 - thirdPart*10000 - fourthPart*100 - fifthPartA*10;
switch (firstPart) {
case 9: cardString << "Royal Flush";
break;
case 8: {
cardString << "Straight Flush";
switch(secondPart) {
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
default: cardString << "ERROR";
}
}
break;
case 7: {
cardString << "Four of a Kind";
switch(secondPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
}
break;
case 6: {
cardString << "Full House";
//Drilling
switch(secondPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
//Pärchen
switch(thirdPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
}
break;
case 5: {
cardString << "Flush";
//highest Card
switch(secondPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
default: cardString << "ERROR";
}
}
break;
case 4: {
cardString << "Straight";
switch(secondPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
default: cardString << "ERROR";
}
}
break;
case 3: {
cardString << "Three of a Kind";
switch(secondPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
//Kicker 1
switch(thirdPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
//Kicker 2
switch(fourthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
}
break;
case 2: {
cardString << "Two Pairs";
// erster Pair
switch(secondPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
// zweiter Pair
switch(thirdPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
//Kicker
switch(fourthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
}
break;
case 1: {
cardString << "Pair";
// Pair
switch(secondPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
// Kicker 1
switch(thirdPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
//Kicker 2
switch(fourthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
//Kicker 3
switch(fifthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
}
break;
case 0: {
cardString << "Highest Card";
// Kicker 1
switch(secondPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
// Kicker 2
switch(thirdPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
//Kicker 3
switch(fourthPart) {
case 12: cardString << "Ace";
break;
case 11: cardString << "King";
break;
case 10: cardString << "Queen";
break;
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
//Kicker 4
switch(fifthPartA) {
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
//Kicker 5
switch(fifthPartB) {
case 9: cardString << "Jack";
break;
case 8: cardString << "10";
break;
case 7: cardString << "9";
break;
case 6: cardString << "8";
break;
case 5: cardString << "7";
break;
case 4: cardString << "6";
break;
case 3: cardString << "5";
break;
case 2: cardString << "4";
break;
case 1: cardString << "3";
break;
case 0: cardString << "2";
break;
default: cardString << "ERROR";
}
}
break;
default: cardString << "ERROR";
}
return cardString;
}