More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
This commit is contained in:
@@ -104,6 +104,7 @@ public:
|
||||
}
|
||||
|
||||
boost::shared_ptr<PlayerInterface> getPlayerByUniqueId(unsigned id);
|
||||
boost::shared_ptr<PlayerInterface> getPlayerByName(const std::string &name);
|
||||
boost::shared_ptr<PlayerInterface> getCurrentPlayer();
|
||||
|
||||
void raiseBlinds();
|
||||
|
||||
Reference in New Issue
Block a user