More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.

This commit is contained in:
lotodore
2011-08-28 17:14:03 +00:00
parent 0a49783889
commit 32ba77709e
18 changed files with 195 additions and 24 deletions
+4
View File
@@ -34,6 +34,10 @@ public:
virtual int getMyID() const =0;
virtual unsigned getMyUniqueID() const =0;
virtual void setMyGuid(const std::string &theValue) =0;
virtual std::string getMyGuid() const =0;
virtual PlayerType getMyType() const =0;
virtual void setMyDude(int theValue) =0;