More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.
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@@ -206,6 +206,9 @@ protected:
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bool IsSynchronized() const;
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void ReadSessionGuidFromFile();
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void WriteSessionGuidToFile() const;
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private:
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boost::shared_ptr<boost::asio::io_service> m_ioService;
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