More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.

This commit is contained in:
lotodore
2011-08-28 17:14:03 +00:00
parent 0a49783889
commit 32ba77709e
18 changed files with 195 additions and 24 deletions
+3
View File
@@ -206,6 +206,9 @@ protected:
bool IsSynchronized() const;
void ReadSessionGuidFromFile();
void WriteSessionGuidToFile() const;
private:
boost::shared_ptr<boost::asio::io_service> m_ioService;