More work on rejoin: The server now detects when a rejoin is possible and allows the player to login directly, without waiting for a possible existing connection to be terminated. A session GUID is stored in the cache directory on client side for this purpose.

This commit is contained in:
lotodore
2011-08-28 17:14:03 +00:00
parent 0a49783889
commit 32ba77709e
18 changed files with 195 additions and 24 deletions
+2
View File
@@ -110,6 +110,8 @@ public:
boost::shared_ptr<ServerDBInterface> GetDatabase();
ServerBanManager &GetBanManager();
u_int32_t GetRejoinGameIdForPlayer(const std::string &playerName, const std::string &guid, unsigned &outPlayerUniqueId);
protected:
typedef std::deque<boost::shared_ptr<boost::asio::ip::tcp::socket> > ConnectQueue;