bugfix: inactive player with 0$ all in (II)
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@@ -24,8 +24,6 @@ LocalBeRo::LocalBeRo(HandInterface* hi, int id, int qP, int dP, int sB, GameStat
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if (myHand->getPlayerArray()[i]->getMyButton() == 2) smallBlindPosition = i;
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}
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cout << smallBlindPosition << endl;
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}
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