diff --git a/src/gui/qt/mainwindow/log/log.cpp b/src/gui/qt/mainwindow/log/log.cpp index e90b5428..a953c86f 100644 --- a/src/gui/qt/mainwindow/log/log.cpp +++ b/src/gui/qt/mainwindow/log/log.cpp @@ -30,7 +30,9 @@ using namespace std; Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), myLogFile(0) { myW->setLog(this); - + + myAppDataPath = QString::fromUtf8(myConfig->readConfigString("AppDataDir").c_str()); + connect(this, SIGNAL(signalLogPlayerActionMsg(QString, int, int)), this, SLOT(logPlayerActionMsg(QString, int, int))); connect(this, SIGNAL(signalLogNewGameHandMsg(int, int)), this, SLOT(logNewGameHandMsg(int, int))); connect(this, SIGNAL(signalLogPlayerWinsMsg(int, int)), this, SLOT(logPlayerWinsMsg(int, int))); @@ -51,7 +53,7 @@ Log::Log(mainWindowImpl* w, ConfigFile *c) : myW(w), myConfig(c), myLogDir(0), m myLogFile = new QFile(myLogDir->absolutePath()+"/pokerth-log-"+QDateTime::currentDateTime().toString("yyyy-MM-dd_hh.mm.ss")+".html"); //Logo-Pixmap extrahieren - QPixmap::QPixmap(":graphics/resources/graphics/logoChip3D.png").save(myLogDir->absolutePath()+"/logo.png"); + QPixmap::QPixmap(myAppDataPath +"gfx/gui/misc/logoChip3D.png").save(myLogDir->absolutePath()+"/logo.png"); // myW->textBrowser_Log->append(myLogFile->fileName()); @@ -146,6 +148,7 @@ void Log::logPlayerActionMsg(QString msg, int action, int setValue) { void Log::logNewGameHandMsg(int gameID, int handID) { int i, j ,k; + HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand(); myW->textBrowser_Log->append("## Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" ##"); @@ -153,11 +156,11 @@ void Log::logNewGameHandMsg(int gameID, int handID) { //if write logfiles is enabled logFileStreamString += "
#################### Game: "+QString::number(gameID,10)+" | Hand: "+QString::number(handID,10)+" ####################";
+ logFileStreamString += "BLIND LEVEL: "+QString::number(currentHand->getSmallBlind())+"$/"+QString::number(currentHand->getSmallBlind()*2)+"$";
logFileStreamString += "CASH: ";
//Aktive Spieler zählen
int activePlayersCounter = 0;
- HandInterface *currentHand = myW->getSession().getCurrentGame()->getCurrentHand();
for (k=0; k