Fixing manual blind problem.

This commit is contained in:
lotodore
2009-08-18 00:08:14 +00:00
parent 6a6e56ae5b
commit 32f0e7af8a
+1 -1
View File
@@ -147,7 +147,7 @@ NetPacket::GetGameData(const NetGameInfo_t *inData, GameData &outData)
{
assert(inData);
int numManualBlinds = (int)inData->manualBlinds.list.size;
int numManualBlinds = (int)inData->manualBlinds.list.count;
outData.maxNumberOfPlayers = inData->maxNumPlayers;
outData.raiseIntervalMode = static_cast<RaiseIntervalMode>(inData->raiseIntervalMode.present);