Fixing manual blind problem.
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@@ -147,7 +147,7 @@ NetPacket::GetGameData(const NetGameInfo_t *inData, GameData &outData)
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{
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assert(inData);
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int numManualBlinds = (int)inData->manualBlinds.list.size;
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int numManualBlinds = (int)inData->manualBlinds.list.count;
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outData.maxNumberOfPlayers = inData->maxNumPlayers;
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outData.raiseIntervalMode = static_cast<RaiseIntervalMode>(inData->raiseIntervalMode.present);
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