sqlite-logging at the end of hand/game possible; moving winner/sitOut-logging from gui to engine
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@@ -92,8 +92,38 @@ void LocalBeRoPostRiver::postRiverRun()
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getMyHand()->getLog()->logHoleCardsHandName(5,getMyHand()->getActivePlayerList());
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}
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// logging winner if game is over
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// wenn nur noch ein Spieler aktive "neues Spiel"-Dialog anzeigen
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// logging winner of the hand
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for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() == highestCardsValue) {
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getMyHand()->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN,(*it_c)->getLastMoneyWon());
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}
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}
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// log side pot winners
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list<unsigned> winners = getMyHand()->getBoard()->getWinners();
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list<unsigned>::iterator it_int;
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for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyAction() != PLAYER_ACTION_FOLD && (*it_c)->getMyCardsValueInt() != highestCardsValue ) {
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for(it_int = winners.begin(); it_int != winners.end(); ++it_int) {
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if((*it_int) == (*it_c)->getMyUniqueID()) {
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getMyHand()->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN_SIDE_POT,(*it_c)->getLastMoneyWon());
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}
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}
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}
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}
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// log player sits out
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for(it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
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if((*it_c)->getMyCash() == 0) {
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getMyHand()->getLog()->logPlayerAction(5, (*it_c)->getMyID()+1, LOG_ACTION_SIT_OUT);
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}
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}
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// for log after every hand
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getMyHand()->getLog()->logAfterHand();
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// log winner of the game if only one player is left
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int playersPositiveCashCounter = 0;
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for (it_c=getMyHand()->getActivePlayerList()->begin(); it_c!=getMyHand()->getActivePlayerList()->end(); ++it_c) {
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if ((*it_c)->getMyCash() > 0) playersPositiveCashCounter++;
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@@ -104,6 +134,8 @@ void LocalBeRoPostRiver::postRiverRun()
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getMyHand()->getLog()->logPlayerAction(5,(*it_c)->getMyID()+1,LOG_ACTION_WIN_GAME);
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}
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}
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// for log after every game
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getMyHand()->getLog()->logAfterGame();
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}
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//starte die Animaionsreihe
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