Fixed server termination issue.
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+1
-1
@@ -60,7 +60,7 @@ public:
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void sendLeaveCurrentGame();
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void sendStartEvent(bool fillUpWithCpuPlayers);
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void terminateNetworkServer();
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void waitForNetworkServer(unsigned timeoutMsec);
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bool waitForNetworkServer(unsigned timeoutMsec);
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void startIrcClient();
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void sendIrcChatMessage(const std::string &message);
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