astyle, optimizations and test removed
This commit is contained in:
@@ -262,7 +262,7 @@ SessionManager::IsGuestAllowedToConnect(const std::string &clientAddress) const
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boost::shared_ptr<PlayerData> tmpPlayer(i->second->GetPlayerData());
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boost::shared_ptr<PlayerData> tmpPlayer(i->second->GetPlayerData());
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if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST) {
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if(tmpPlayer && tmpPlayer->GetRights() == PLAYER_RIGHTS_GUEST) {
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num++;
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num++;
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if(i->second->GetClientAddr() == clientAddress || num >= SERVER_MAX_GUEST_USERS_LOBBY) {
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if(i->second->GetClientAddr() == clientAddress) {
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// guest has same ip as another guest in lobby or
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// guest has same ip as another guest in lobby or
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// number of guests in lobby >= SERVER_MAX_GUEST_USERS_LOBBY => not allowed
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// number of guests in lobby >= SERVER_MAX_GUEST_USERS_LOBBY => not allowed
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retVal = false;
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retVal = false;
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@@ -271,6 +271,10 @@ SessionManager::IsGuestAllowedToConnect(const std::string &clientAddress) const
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}
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}
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++i;
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++i;
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}
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}
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// Check if number of players in lobby exceeds max
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if (num >= SERVER_MAX_GUEST_USERS_LOBBY) retVal = false;
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return retVal;
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return retVal;
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}
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}
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@@ -36,7 +36,6 @@
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#include <boost/asio.hpp>
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#include <boost/asio.hpp>
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#include <boost/enable_shared_from_this.hpp>
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#include <boost/enable_shared_from_this.hpp>
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/uuid/uuid_generators.hpp>
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#include <boost/atomic.hpp>
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#include <net/sessionmanager.h>
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#include <net/sessionmanager.h>
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#include <net/netpacket.h>
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#include <net/netpacket.h>
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@@ -1,11 +0,0 @@
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package de.pokerth.test;
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import org.junit.Test;
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public class GuestLoginThreadedTest extends TestBase {
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@Test
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public void testInitThreadedMessage() throws Exception {
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guestInitThreaded();
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}
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}
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@@ -389,243 +389,4 @@ public abstract class TestBase {
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return cipher.doFinal(ciphertext);
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return cipher.doFinal(ciphertext);
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}
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}
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/**
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* Description:
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*
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* This test runs several guests users in PokerTH Server.
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* Starts N threads thats connects to server "at once": There is a delay between each connection, to avoid error 133
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* (NOTE: I didn't succeed avoid this message. So, it's better to disable "ServerBruteForceProtection" in config.xml)
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* Once connected, each thread waits until all other connects to simulate N users at once
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*
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* When all threads are connected, each thread gets unlocked and close connections, in an orderly way.
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*
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*
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* Running:
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*
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* Tests accepts JVM property options:
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* -Dpthserver.type, type of server: 'S' for dedicated, 'O' for official (default)
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* -Dpthserver.passwd, password for dedicated server
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* -Dpthserver.numthreads, number of threads (guests users) launched (5 default)
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* -Dpthserver.waitfor, time all users remain connected until released.
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* Format: XXX[m,s,M] for m(milliseconds), s(seconds), M(minutes). Eg: 1M (1 minute), 45s (45 seconds)
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* Default: 1s
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*
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* For DEDICATED_SERVER Server must be faked to accept guest connections (aren't allowed by default).
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*
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* Purpose:
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*
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* Final purpose of this test, is check whether a guest connection isn't permitted
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* once the maximum number of guests players allowed is reached
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* To achieve that, N (NUM_THREADS) must be SERVER_MAX_GUEST_USERS + 1. That value is defined in ServerLobbyThread
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* In that case, test will fail, because it's not supposed to receive that error message.
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* Test must be corrected:
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* - Last thread launched (or the one that makes SERVER_MAX_GUEST_USERS + 1, and next ones), must receive an error
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* - To do that, msg.hasErrorMessage() must be true, and reason (msg.getErrorMessage().getErrorReason())
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* must be ERR_NET_SERVER_FULL (error gameIsFull)
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*
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*
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* TODO:
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*
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* This test must be modified to adapt to:
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* - Java8 (much simple threads) Runnable name = () -> {code}
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* - Modern concurrency design: using Executors, Barriers and CountDownLatch
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* - Test a guarantee exception when limit is reached.
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*
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* @author albmed
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*
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* @return
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* @throws Exception
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*/
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public int guestInitThreaded() throws Exception {
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String serverType = System.getProperty("pthserver.type");
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String serverPasswd = System.getProperty("pthserver.passwd");
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String numThreadsStr = System.getProperty("pthserver.numthreads");
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String sleepForStr = System.getProperty("pthserver.waitfor");
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// if serverType not provided or wrong, suppose official server
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if (serverType == null || !serverType.matches("[OoSs]")) {
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serverType = "O";
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serverPasswd = "";
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}
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// if dedicated server passwd is mandatory
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if (serverType.equalsIgnoreCase("S") && (serverPasswd == null || serverPasswd.trim().length() == 0))
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fail("Server Passwd needed on Dedicated server");
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// if numThreads not provided supposed 5 (must match with SERVER_MAX_GUEST_USERS)
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int numThreads = 5;
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if (numThreadsStr != null && numThreadsStr.matches("[0-9]+"))
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numThreads = Integer.valueOf(numThreadsStr).intValue();
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// waits for, at least 1sec, when all threads are alive and waiting
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// can wait longer if, a one want to do a test with a real client.
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// Format is: time[unit], where unit is "m" (milli), "s" (seconds) or "M" (minutes)
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long sleepFor = 1000L;
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if (sleepForStr != null && sleepForStr.matches("([0-9]+)([msM]?)")) {
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long units = 1L;
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if ((sleepForStr.charAt(sleepForStr.length() - 1) + "").matches("[msM]")) {
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switch (sleepForStr.charAt(sleepForStr.length() - 1)) {
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case 'm': units = 1L; break; // milliseconds
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case 's': units = 1000L; break; // seconds
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case 'M': units = 60L*1000L; break; // minutes
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default: break;
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}
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sleepForStr = sleepForStr.substring(0, sleepForStr.length() -1);
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}
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long tmp = Long.valueOf(sleepForStr).longValue() * units;
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if (tmp > sleepFor) sleepFor = tmp;
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}
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class ThreadGuest implements Runnable {
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Thread t;
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Object lock;
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String name;
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String type;
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Socket s;
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String passwd;
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public ThreadGuest(String _name, String _type, String _passwd, Object _lock) {
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this.name = _name;
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if (_lock == null) lock = new Object();
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this.lock = _lock;
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this.type = _type;
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this.passwd = _passwd;
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}
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public Object getLock() { return this.lock; }
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public Thread getThread() { return this.t; }
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public void start() {
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if (t == null) {
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t = new Thread(this);
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t.start();
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}
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}
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@Override
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public void run() {
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int playerId = connect();
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System.out.println("[" + System.currentTimeMillis() + " - " + name + "]: PlayerId: " + playerId + " connected");
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// Wait to make all guests users connected at once
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synchronized (lock) {
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try {
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lock.wait();
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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System.out.println("[" + System.currentTimeMillis() + " - " + name + "]: PlayerId: " + playerId + " released");
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// Close conn
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if (s != null && !s.isClosed()) try {s.close();} catch (IOException e) {}
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}
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public int connect() {
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Exception excep = null;
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int playerId = -1;
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try {
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s = new Socket("localhost", 7234);
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PokerTHMessage msg = receiveMessage(s);
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assertTrue(msg.hasAnnounceMessage());
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if (type.equalsIgnoreCase("S")) assertTrue(msg.getAnnounceMessage().getServerType() == ServerType.serverTypeInternetNoAuth);
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AnnounceMessage.Version requestedVersion = AnnounceMessage.Version.newBuilder()
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.setMajorVersion(PROTOCOL_VERSION_MAJOR)
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.setMinorVersion(PROTOCOL_VERSION_MINOR)
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.build();
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InitMessage init;
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if (type.equalsIgnoreCase("S")) {
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init = InitMessage.newBuilder()
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.setBuildId(0)
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.setLogin(InitMessage.LoginType.unauthenticatedLogin)
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.setRequestedVersion(requestedVersion)
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.setNickName(name).setAuthServerPassword(passwd)
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.build();
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}
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else {
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init = InitMessage.newBuilder()
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.setBuildId(0)
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.setLogin(InitMessage.LoginType.guestLogin)
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.setRequestedVersion(requestedVersion)
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.setNickName(name)
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.build();
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}
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msg = PokerTHMessage.newBuilder()
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.setMessageType(PokerTHMessageType.Type_InitMessage)
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.setInitMessage(init)
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.build();
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sendMessage(msg, s);
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msg = receiveMessage(s);
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failOnErrorMessage(msg);
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if (msg.hasInitAckMessage() && msg.getMessageType() == PokerTHMessageType.Type_InitAckMessage) {
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InitAckMessage initAck = msg.getInitAckMessage();
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assertTrue(initAck.getYourPlayerId() != 0L);
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assertTrue(!initAck.hasYourAvatarHash());
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playerId = initAck.getYourPlayerId();
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}
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else {
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failOnErrorMessage(msg);
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fail("Invalid message.");
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}
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}
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catch (Exception e) {
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excep = e;
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e.printStackTrace();
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}
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finally {
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if (excep != null) {
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if (s != null) try {s.close();} catch (IOException e) {}
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}
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}
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return playerId;
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}
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}
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ThreadGuest[] threads = new ThreadGuest[numThreads];
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for (int i = 0; i < threads.length; i++) {
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threads[i] = new ThreadGuest("Guest" + String.format("%05d",i), serverType, serverPasswd, new Object());
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threads[i].start();
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// Must wait over a second, before start next thread, to avoid error 133 (ERR_NET_INIT_BLOCKED)
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// Don't know why this don't works. I had to disable ServerBruteForceProtection on server config file.
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// So, this can be reduced to a few milliseconds (better not to comment or remove).
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Thread.sleep(1500L);
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}
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// All threads are running and waiting.
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Thread.sleep(sleepFor);
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// Unlock, and let threads die.
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for (int i = 0; i < threads.length; i++) {
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Object lock = threads[i].getLock();
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synchronized (lock) {
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lock.notify();
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}
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try {
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threads[i].getThread().join();
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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return -1;
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}
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}
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}
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