Adding missing files for websocket implementation.
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/*****************************************************************************
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* PokerTH - The open source texas holdem engine *
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* Copyright (C) 2006-2013 Felix Hammer, Florian Thauer, Lothar May *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU Affero General Public License as *
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* published by the Free Software Foundation, either version 3 of the *
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* License, or (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Affero General Public License for more details. *
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* *
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* You should have received a copy of the GNU Affero General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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* *
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* *
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* Additional permission under GNU AGPL version 3 section 7 *
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* *
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* If you modify this program, or any covered work, by linking or *
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* combining it with the OpenSSL project's OpenSSL library (or a *
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* modified version of that library), containing parts covered by the *
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* terms of the OpenSSL or SSLeay licenses, the authors of PokerTH *
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* (Felix Hammer, Florian Thauer, Lothar May) grant you additional *
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* permission to convey the resulting work. *
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* Corresponding Source for a non-source form of such a combination *
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* shall include the source code for the parts of OpenSSL used as well *
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* as that of the covered work. *
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*****************************************************************************/
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/* Network server helper to accept websocket connections. */
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#ifndef _SERVERACCEPTWEBHELPER_H_
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#define _SERVERACCEPTWEBHELPER_H_
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#include <net/websocket_defs.h>
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#include <net/serveracceptinterface.h>
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#include <net/serverlobbythread.h>
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class ServerAcceptWebHelper : public ServerAcceptInterface
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{
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public:
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ServerAcceptWebHelper(ServerCallback &serverCallback, boost::shared_ptr<boost::asio::io_service> ioService);
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virtual void Listen(unsigned serverPort, bool ipv6, const std::string &logDir,
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boost::shared_ptr<ServerLobbyThread> lobbyThread);
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virtual void Close();
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protected:
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typedef std::map<websocketpp::connection_hdl, boost::weak_ptr<SessionData> > SessionMap;
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bool validate(websocketpp::connection_hdl hdl);
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void on_open(websocketpp::connection_hdl hdl);
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void on_close(websocketpp::connection_hdl hdl);
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void on_message(websocketpp::connection_hdl hdl, server::message_ptr msg);
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private:
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boost::shared_ptr<boost::asio::io_service> m_ioService;
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ServerCallback &m_serverCallback;
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boost::shared_ptr<server> m_webSocketServer;
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SessionMap m_sessionMap;
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boost::shared_ptr<ServerLobbyThread> m_lobbyThread;
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};
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#endif
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