Console client: Several fixes (mainly mono specific).
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@@ -119,7 +119,7 @@ namespace pokerth_lib
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m_data.MyGameId =
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Convert.ToUInt32(p.Properties[NetPacket.PropType.GameId]);
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m_callback.JoinedGame(m_data.GameList.GetGameInfo(m_data.MyGameId).Name);
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m_data.JoinGameEvent.Set();
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m_data.JoinedGame = true;
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}
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public void VisitStartEvent(NetPacket p)
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@@ -167,7 +167,6 @@ namespace pokerth_lib
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}
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m_callback.GameStarted(strPlayers);
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m_data.StartGameEvent.Set();
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}
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public void VisitHandStart(NetPacket p)
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@@ -195,6 +194,7 @@ namespace pokerth_lib
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{
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uint curPlayer = Convert.ToUInt32(p.Properties[NetPacket.PropType.PlayerId]);
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Hand.State state = (Hand.State)Convert.ToUInt16(p.Properties[NetPacket.PropType.GameState]);
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m_data.CurHand.CurState = state;
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if (curPlayer == m_data.MyPlayerId)
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m_callback.MyTurn(state, m_data.CurHand.HighestSet,
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m_data.CurHand.MinimumRaise, m_players[curPlayer].Money);
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