active sqlite-log with symbol constant
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@@ -861,34 +861,34 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
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switch(myUniqueID) {
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case 0: {
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myCash=2588;
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myCash=4140;
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} break;
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case 1: {
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myCash=0;
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myCash=4940;
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} break;
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case 2: {
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myCash=404;
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myCash=4660;
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} break;
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case 3: {
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myCash=0;
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myCash=4960;
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} break;
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case 4: {
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myCash=0;
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myCash=5680;
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} break;
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case 5: {
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myCash=1133;
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myCash=4960;
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} break;
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case 6: {
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myCash=5275;
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myCash=4960;
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} break;
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case 7: {
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myCash=0;
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myCash=5780;
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} break;
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case 8: {
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myCash=0;
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myCash=4960;
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} break;
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case 9: {
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myCash=0;
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myCash=4960;
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} break;
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default: {
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@@ -1356,8 +1356,8 @@ void LocalPlayer::preflopEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_RAISE;
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raise = 20000;
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myAction = PLAYER_ACTION_CALL;
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// raise = 20000;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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@@ -1380,8 +1380,8 @@ void LocalPlayer::preflopEngine() {
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case 3: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_RAISE;
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raise = 2000;
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myAction = PLAYER_ACTION_CALL;
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// raise = 2000;
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// if(mySet >= 40) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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@@ -1403,8 +1403,8 @@ void LocalPlayer::preflopEngine() {
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case 4: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_RAISE;
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raise = 2000;
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myAction = PLAYER_ACTION_CALL;
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// raise = 2000;
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// if(mySet > 0) {
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// myAction = PLAYER_ACTION_FOLD;
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// }
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@@ -1425,14 +1425,14 @@ void LocalPlayer::preflopEngine() {
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break;
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case 5: {
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// if(mySet == 0) {
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myAction = PLAYER_ACTION_FOLD;
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myAction = PLAYER_ACTION_CALL;
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// raise = 20;
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// }
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}
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break;
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case 6: {
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// if(mySet == 160) {
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myAction = PLAYER_ACTION_CALL;
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myAction = PLAYER_ACTION_CHECK;
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// }
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}
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break;
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@@ -1450,6 +1450,13 @@ void LocalPlayer::preflopEngine() {
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// }
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}
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break;
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case 9: {
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// if(mySet == 160) {
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myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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default: {}
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}
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@@ -1728,7 +1735,7 @@ void LocalPlayer::flopEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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myAction = PLAYER_ACTION_CHECK;
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// bet = 20;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -1746,7 +1753,7 @@ void LocalPlayer::flopEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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myAction = PLAYER_ACTION_CHECK;
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// bet = 20;
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// raise = 20;
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// if(mySet > 20) {
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@@ -1774,7 +1781,7 @@ void LocalPlayer::flopEngine() {
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case 3: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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myAction = PLAYER_ACTION_CHECK;
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// raise = 400;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -1801,9 +1808,9 @@ void LocalPlayer::flopEngine() {
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case 1: {
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myAction = PLAYER_ACTION_CHECK;
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// raise = 140;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_CALL;
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}
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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case 2: {
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@@ -1824,8 +1831,8 @@ void LocalPlayer::flopEngine() {
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case 5: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_BET;
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bet = 20;
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myAction = PLAYER_ACTION_CHECK;
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// bet = 20;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_FOLD;
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// }
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@@ -1849,11 +1856,11 @@ void LocalPlayer::flopEngine() {
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case 6: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_RAISE;
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raise = 40;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 60) {
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myAction = PLAYER_ACTION_CALL;
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}
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myAction = PLAYER_ACTION_CHECK;
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// raise = 40;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 60) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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case 2: {
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@@ -1869,6 +1876,18 @@ void LocalPlayer::flopEngine() {
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}
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}
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break;
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case 7: {
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myAction = PLAYER_ACTION_CHECK;
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}
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break;
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case 8: {
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myAction = PLAYER_ACTION_CHECK;
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}
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break;
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case 9: {
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myAction = PLAYER_ACTION_CHECK;
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}
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break;
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default: {}
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@@ -2419,7 +2438,7 @@ void LocalPlayer::turnEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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myAction = PLAYER_ACTION_FOLD;
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// bet = 20;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 20) {
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// myAction = PLAYER_ACTION_CALL;
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@@ -2465,7 +2484,7 @@ void LocalPlayer::turnEngine() {
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case 3: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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myAction = PLAYER_ACTION_FOLD;
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// bet = 10;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 500) {
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// myAction = PLAYER_ACTION_RAISE;
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@@ -2491,11 +2510,11 @@ void LocalPlayer::turnEngine() {
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case 4: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_BET;
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bet = 120;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_CALL;
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}
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myAction = PLAYER_ACTION_FOLD;
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// bet = 120;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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case 2: {
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@@ -2516,11 +2535,11 @@ void LocalPlayer::turnEngine() {
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case 5: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_FOLD;
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// bet = 10;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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myAction = PLAYER_ACTION_BET;
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bet = 20;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_CALL;
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}
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}
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break;
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case 2: {
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@@ -2541,11 +2560,89 @@ void LocalPlayer::turnEngine() {
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case 6: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_BET;
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bet = 240;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_RAISE;
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raise = 10000;
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myAction = PLAYER_ACTION_RAISE;
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bet = 20;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 20) {
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myAction = PLAYER_ACTION_CALL;
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// raise = 10000;
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}
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}
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break;
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case 2: {
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 50;
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// if(mySet >= 70) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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default: {
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}
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}
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}
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break;
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case 7: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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// bet = 20;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 20) {
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// myAction = PLAYER_ACTION_CALL;
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// raise = 10000;
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// }
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}
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break;
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case 2: {
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 50;
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// if(mySet >= 70) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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default: {
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}
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}
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}
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break;
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case 8: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_FOLD;
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// bet = 20;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 20) {
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// myAction = PLAYER_ACTION_CALL;
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// raise = 10000;
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// }
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}
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break;
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case 2: {
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 50;
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// if(mySet >= 70) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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default: {
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}
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}
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}
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break;
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case 9: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_RAISE;
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bet = 60;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 40) {
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myAction = PLAYER_ACTION_CALL;
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// raise = 10000;
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}
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}
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break;
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@@ -2948,12 +3045,12 @@ void LocalPlayer::riverEngine() {
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case 5: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_FOLD;
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myAction = PLAYER_ACTION_CHECK;
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// bet = 120;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 10000;
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// }
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_FOLD;
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// raise = 10000;
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}
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}
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break;
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case 2: {
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@@ -2975,8 +3072,86 @@ void LocalPlayer::riverEngine() {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_BET;
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bet = 240;
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bet = 40;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_CALL;
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// raise = 10000;
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}
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}
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break;
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case 2: {
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 50;
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// if(mySet >= 70) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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default: {
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}
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}
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}
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break;
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case 7: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_CALL;
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// bet = 40;
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// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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// myAction = PLAYER_ACTION_CALL;
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// raise = 10000;
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// }
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}
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break;
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case 2: {
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 50;
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// if(mySet >= 70) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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default: {
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}
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}
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}
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break;
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case 8: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_BET;
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bet = 40;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
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myAction = PLAYER_ACTION_CALL;
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// raise = 10000;
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}
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}
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break;
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case 2: {
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// myAction = PLAYER_ACTION_RAISE;
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// raise = 50;
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// if(mySet >= 70) {
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// myAction = PLAYER_ACTION_CALL;
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// }
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}
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break;
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default: {
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}
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}
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}
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break;
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case 9: {
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switch(currentHand->getMyID()) {
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case 1: {
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myAction = PLAYER_ACTION_RAISE;
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bet = 180;
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if(currentHand->getCurrentBeRo()->getHighestSet() > 40) {
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myAction = PLAYER_ACTION_RAISE;
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raise = 10000;
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}
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