active sqlite-log with symbol constant

This commit is contained in:
floty
2010-09-29 17:43:49 +00:00
parent 76ce0afe4c
commit 377f6dde6e
5 changed files with 541 additions and 306 deletions
+229 -54
View File
@@ -861,34 +861,34 @@ LocalPlayer::LocalPlayer(ConfigFile *c, BoardInterface *b, int id, unsigned uniq
switch(myUniqueID) {
case 0: {
myCash=2588;
myCash=4140;
} break;
case 1: {
myCash=0;
myCash=4940;
} break;
case 2: {
myCash=404;
myCash=4660;
} break;
case 3: {
myCash=0;
myCash=4960;
} break;
case 4: {
myCash=0;
myCash=5680;
} break;
case 5: {
myCash=1133;
myCash=4960;
} break;
case 6: {
myCash=5275;
myCash=4960;
} break;
case 7: {
myCash=0;
myCash=5780;
} break;
case 8: {
myCash=0;
myCash=4960;
} break;
case 9: {
myCash=0;
myCash=4960;
} break;
default: {
@@ -1356,8 +1356,8 @@ void LocalPlayer::preflopEngine() {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_RAISE;
raise = 20000;
myAction = PLAYER_ACTION_CALL;
// raise = 20000;
// if(mySet >= 40) {
// myAction = PLAYER_ACTION_CALL;
// }
@@ -1380,8 +1380,8 @@ void LocalPlayer::preflopEngine() {
case 3: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_RAISE;
raise = 2000;
myAction = PLAYER_ACTION_CALL;
// raise = 2000;
// if(mySet >= 40) {
// myAction = PLAYER_ACTION_CALL;
// }
@@ -1403,8 +1403,8 @@ void LocalPlayer::preflopEngine() {
case 4: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_RAISE;
raise = 2000;
myAction = PLAYER_ACTION_CALL;
// raise = 2000;
// if(mySet > 0) {
// myAction = PLAYER_ACTION_FOLD;
// }
@@ -1425,14 +1425,14 @@ void LocalPlayer::preflopEngine() {
break;
case 5: {
// if(mySet == 0) {
myAction = PLAYER_ACTION_FOLD;
myAction = PLAYER_ACTION_CALL;
// raise = 20;
// }
}
break;
case 6: {
// if(mySet == 160) {
myAction = PLAYER_ACTION_CALL;
myAction = PLAYER_ACTION_CHECK;
// }
}
break;
@@ -1450,6 +1450,13 @@ void LocalPlayer::preflopEngine() {
// }
}
break;
case 9: {
// if(mySet == 160) {
myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {}
}
@@ -1728,7 +1735,7 @@ void LocalPlayer::flopEngine() {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
myAction = PLAYER_ACTION_CHECK;
// bet = 20;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
@@ -1746,7 +1753,7 @@ void LocalPlayer::flopEngine() {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
myAction = PLAYER_ACTION_CHECK;
// bet = 20;
// raise = 20;
// if(mySet > 20) {
@@ -1774,7 +1781,7 @@ void LocalPlayer::flopEngine() {
case 3: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
myAction = PLAYER_ACTION_CHECK;
// raise = 400;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
@@ -1801,9 +1808,9 @@ void LocalPlayer::flopEngine() {
case 1: {
myAction = PLAYER_ACTION_CHECK;
// raise = 140;
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_CALL;
}
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
case 2: {
@@ -1824,8 +1831,8 @@ void LocalPlayer::flopEngine() {
case 5: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_BET;
bet = 20;
myAction = PLAYER_ACTION_CHECK;
// bet = 20;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_FOLD;
// }
@@ -1849,11 +1856,11 @@ void LocalPlayer::flopEngine() {
case 6: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_RAISE;
raise = 40;
if(currentHand->getCurrentBeRo()->getHighestSet() > 60) {
myAction = PLAYER_ACTION_CALL;
}
myAction = PLAYER_ACTION_CHECK;
// raise = 40;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 60) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
case 2: {
@@ -1869,6 +1876,18 @@ void LocalPlayer::flopEngine() {
}
}
break;
case 7: {
myAction = PLAYER_ACTION_CHECK;
}
break;
case 8: {
myAction = PLAYER_ACTION_CHECK;
}
break;
case 9: {
myAction = PLAYER_ACTION_CHECK;
}
break;
default: {}
@@ -2419,7 +2438,7 @@ void LocalPlayer::turnEngine() {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
myAction = PLAYER_ACTION_FOLD;
// bet = 20;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 20) {
// myAction = PLAYER_ACTION_CALL;
@@ -2465,7 +2484,7 @@ void LocalPlayer::turnEngine() {
case 3: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
myAction = PLAYER_ACTION_FOLD;
// bet = 10;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 500) {
// myAction = PLAYER_ACTION_RAISE;
@@ -2491,11 +2510,11 @@ void LocalPlayer::turnEngine() {
case 4: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_BET;
bet = 120;
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_CALL;
}
myAction = PLAYER_ACTION_FOLD;
// bet = 120;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
case 2: {
@@ -2516,11 +2535,11 @@ void LocalPlayer::turnEngine() {
case 5: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_FOLD;
// bet = 10;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
// }
myAction = PLAYER_ACTION_BET;
bet = 20;
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_CALL;
}
}
break;
case 2: {
@@ -2541,11 +2560,89 @@ void LocalPlayer::turnEngine() {
case 6: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_BET;
bet = 240;
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_RAISE;
raise = 10000;
myAction = PLAYER_ACTION_RAISE;
bet = 20;
if(currentHand->getCurrentBeRo()->getHighestSet() > 20) {
myAction = PLAYER_ACTION_CALL;
// raise = 10000;
}
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 7: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
// bet = 20;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 20) {
// myAction = PLAYER_ACTION_CALL;
// raise = 10000;
// }
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 8: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_FOLD;
// bet = 20;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 20) {
// myAction = PLAYER_ACTION_CALL;
// raise = 10000;
// }
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 9: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_RAISE;
bet = 60;
if(currentHand->getCurrentBeRo()->getHighestSet() > 40) {
myAction = PLAYER_ACTION_CALL;
// raise = 10000;
}
}
break;
@@ -2948,12 +3045,12 @@ void LocalPlayer::riverEngine() {
case 5: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_FOLD;
myAction = PLAYER_ACTION_CHECK;
// bet = 120;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_RAISE;
// raise = 10000;
// }
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_FOLD;
// raise = 10000;
}
}
break;
case 2: {
@@ -2975,8 +3072,86 @@ void LocalPlayer::riverEngine() {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_BET;
bet = 240;
bet = 40;
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_CALL;
// raise = 10000;
}
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 7: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_CALL;
// bet = 40;
// if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
// myAction = PLAYER_ACTION_CALL;
// raise = 10000;
// }
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 8: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_BET;
bet = 40;
if(currentHand->getCurrentBeRo()->getHighestSet() > 0) {
myAction = PLAYER_ACTION_CALL;
// raise = 10000;
}
}
break;
case 2: {
// myAction = PLAYER_ACTION_RAISE;
// raise = 50;
// if(mySet >= 70) {
// myAction = PLAYER_ACTION_CALL;
// }
}
break;
default: {
}
}
}
break;
case 9: {
switch(currentHand->getMyID()) {
case 1: {
myAction = PLAYER_ACTION_RAISE;
bet = 180;
if(currentHand->getCurrentBeRo()->getHighestSet() > 40) {
myAction = PLAYER_ACTION_RAISE;
raise = 10000;
}